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Unit Move Lines

Posted: 27 Nov 2012, 16:37
by doughsay
Hi, new to BA and Spring. I’ve noticed that in Zero-K, when moving units, they show green lines pointing to their destination while holding the shift key. For me, in BA, the green lines are always visible while the units are selected. As you can imagine, this clutters the screen up very quickly with a large amount of units selected. How can I get the behavior as described in Zero-K to work in BA?

Re: Unit Move Lines

Posted: 27 Nov 2012, 18:50
by zwzsg
In cmdcolors.txt
change:
alwaysDrawQueue 1
into
alwaysDrawQueue 0

This should never have been made the Spring default imo.

Re: Unit Move Lines

Posted: 27 Nov 2012, 18:57
by doughsay
zwzsg wrote:In cmdcolors.txt
change:
alwaysDrawQueue 1
into
alwaysDrawQueue 0

This should never have been made the Spring default imo.
Thanks! I agree, that's a terrible default.

Re: Unit Move Lines

Posted: 27 Nov 2012, 20:20
by jamerlan
How to display these commands even if units are not selected? And for ally units too?

I love these command lines so much!

Re: Unit Move Lines

Posted: 27 Nov 2012, 21:17
by klapmongool
Love the current behaviour.

Re: Unit Move Lines

Posted: 27 Nov 2012, 23:32
by Johannes
jamerlan wrote:How to display these commands even if units are not selected? And for ally units too?

I love these command lines so much!
Displaying it for everything would potentially cause a fps drop big enough to be harmful, if there's enough units.

Tapping ctrl-a lets you see all of your own units queues briefly btw.
Just don't misclick before deselecting them.

Re: Unit Move Lines

Posted: 28 Nov 2012, 08:22
by Broker
jamerlan wrote:How to display these commands even if units are not selected? And for ally units too?

I love these command lines so much!
You can use the widget "Show Orders".
You can change the line 79 and 90 as : if not (shift) then return end.

you need to remove the condition of the meta keys. widget will work with the shift.