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Feature/alteration request.

Posted: 18 Nov 2005, 01:10
by Sean Mirrsen
I'm not sure if this currently works like I think it does, but here's how I want it to work.

When playing the Commander - Game Ends (CGE) game mode, what is the actual lose condition? I think the game currently tracks the (presumably) one and only Commander, and scores defeat when it is destroyed. I think it would be more flexible to allow the following condition set: "if no commanders present, and none killed, game continues; if no commanders present, and at least one was killed, game ends". In other words, make it possible to have multiple "commander" units, killing any of which in a CGE game would mean nothing if at least one more remains.

I ask of this primarily because I think of using it in my TC, but it can be used in WW2 mods and some others too.

Re: Feature/alteration request.

Posted: 18 Nov 2005, 15:29
by Pxtl
Sean Mirrsen wrote:I'm not sure if this currently works like I think it does, but here's how I want it to work.

When playing the Commander - Game Ends (CGE) game mode, what is the actual lose condition? I think the game currently tracks the (presumably) one and only Commander, and scores defeat when it is destroyed. I think it would be more flexible to allow the following condition set: "if no commanders present, and none killed, game continues; if no commanders present, and at least one was killed, game ends". In other words, make it possible to have multiple "commander" units, killing any of which in a CGE game would mean nothing if at least one more remains.

I ask of this primarily because I think of using it in my TC, but it can be used in WW2 mods and some others too.
Actually, this does make me wonder - if playing "game ends" and you've .taken another player's units so you have 2 commanders, what happens if 1 dies?

Posted: 18 Nov 2005, 15:50
by SwiftSpear
Prosumably victory loss conditions will editable with the awesome pretend future scripting language. What level that will take effect on is beyond me.