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About Tower Defense Mod

Posted: 01 Nov 2012, 19:32
by Senna
I remenber someone made a tower defense gadget and then added into a mod, but now i cant find it, if someone knows where it is pls post

Re: About Tower Defense Mod

Posted: 02 Nov 2012, 20:52
by Senna
Finally found game Spring Defense, but its not working, anyone knows how to fix it?

Re: About Tower Defense Mod

Posted: 02 Nov 2012, 21:28
by smoth
Senna wrote:its not working, anyone knows how to fix it?
probably but not with an error report like "it's not working"

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 01:18
by Senna
smoth wrote:
Senna wrote:its not working, anyone knows how to fix it?
probably but not with an error report like "it's not working"
You are right:) so i post

Game version is Spring Defense test 113 downloaded on rapid, also tryed
Spring Defense 109 and downgrade version's does same errors

http://pastebin.com/T8JFsf4m

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 01:52
by SinbadEV
map not supported: DeltaSiegeDry

... didn't it come with a map?

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 02:50
by smoth
nope. quants version of TD has paths for several specific maps.

Senna, look in the infolog for compatible maps.

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 08:55
by klapmongool
I'v tried this a while back. There is a #td on the lobby dedicated to it. I didn't get it to run either.

Tried the the latest version on rapid now (114).

I'v tried two maps that according to the changelog should work.
infologsinglecoreNewLammas.txt
(9.34 KiB) Downloaded 25 times
infologsinglecoreGanymede.txt
(7.76 KiB) Downloaded 17 times
edit: so it hangs on this error: Error: Spring: Incorrect/Missing content: Error in main(): texture bitmaps/birch1.bmp must be 128x256!

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 11:23
by PicassoCT
so fix incorrect texture by making a placeholder One with the correct size!

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 16:29
by smoth
PicassoCT wrote:so fix incorrect texture by making a placeholder One with the correct size!
if only users were so logical

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 17:55
by knorke
Senna did not have that error and I i think birch1.bmp is not from mod but from base content of engine. (for the trees)
is in base\spring\bitmaps.sdz\bitmaps\
Didnt dl mod, perhaps it includes broken version but what is about all these errors:
Error: Error opening C:\Spellen\Spring\maps\Crestfallen-Metropolis.sd7: Archive not found
Unable to open archive: C:\Spellen\Spring\maps\Crestfallen-Metropolis.sd7
Error: Error opening C:\Spellen\Spring\maps\Green_Fields_v3.sd7: Archive not found
Unable to open archive: C:\Spellen\Spring\maps\Green_Fields_v3.sd7
Error: Error opening C:\Spellen\Spring\maps\Grts_Northernmountains_008.sd7: Unexpected end of file (truncated?)
Unable to open archive: C:\Spellen\Spring\maps\Grts_Northernmountains_008.sd7
...
[f=0000000] Using game archive: 265470f1ac7995a96e01d45b5f4eed63.sdp
[f=0000000] Warning: Incompatible game-checksum: Checksum of 265470f1ac7995a96e01d45b5f4eed63.sdp (checksum 0x873d506a) differs from the host's copy (checksum 0x1). This may be caused by a corrupted download or there may even be 2 different versions in circulation. Make sure you and the host have installed the chosen archive and its dependencies and consider redownloading it.
download kaputt or something?
[f=0000000] [widgets.lua] Error: Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:165: 'for' limit must be a number
http://springrts.com/phpbb/viewtopic.php?t&t=26302

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 19:28
by Senna
klapmongool wrote:I'v tried this a while back. There is a #td on the lobby dedicated to it. I didn't get it to run either.

Tried the the latest version on rapid now (114).

I'v tried two maps that according to the changelog should work.
infologsinglecoreNewLammas.txt
infologsinglecoreGanymede.txt
edit: so it hangs on this error: Error: Spring: Incorrect/Missing content: Error in main(): texture bitmaps/birch1.bmp must be 128x256!
latest version cant be dowloaded on rapid, it doesnt work

Re: About Tower Defense Mod

Posted: 03 Nov 2012, 19:32
by Senna
smoth wrote:nope. quants version of TD has paths for several specific maps.

Senna, look in the infolog for compatible maps.
inside levels folder those are the maps suported;

charlie in the hills
delasiegedry
folsomdamdeluxev3
ganymede v1
gun_metal_harbor 4

Re: About Tower Defense Mod

Posted: 04 Nov 2012, 00:44
by smoth
someone give me the download and I might look if I don't fall asleep first.

Re: About Tower Defense Mod

Posted: 04 Nov 2012, 02:12
by Satirik
the Game.mapName does not contain .smf anymore

Re: About Tower Defense Mod

Posted: 04 Nov 2012, 03:45
by smoth
I meant for td..

Re: About Tower Defense Mod

Posted: 04 Nov 2012, 10:15
by klapmongool
Nix made this: http://dl.dropbox.com/u/200970/Spring%2 ... 14-nix.sdz


It works for me. Of course there are some bugs in and I haven't tested it with others yet but overall it works pretty good.

Re: About Tower Defense Mod

Posted: 04 Nov 2012, 19:26
by Senna
klapmongool wrote:Nix made this: http://dl.dropbox.com/u/200970/Spring%2 ... 14-nix.sdz


It works for me. Of course there are some bugs in and I haven't tested it with others yet but overall it works pretty good.
thanks