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Mod Flame war

Posted: 16 Nov 2005, 20:24
by 10053r
I'm feeling bored while waiting for someone to host a game of my favorite mod, so I thought I'd start a flame war.

Posted: 16 Nov 2005, 20:33
by FizWizz
WTF, no UH!?! j00 SUx0R n00B!!! :P

XTA is as much an "OTA based mod" as UH is

Posted: 16 Nov 2005, 20:41
by NOiZE
AA for now

but soon.....

Posted: 16 Nov 2005, 20:58
by Kixxe
You forgot KuroTA also.



XTA.

XTA has balance, everyone who says that some unit pwns all does not play it enougth. Brawlers are exspensive, and if you scout and stop playing crappy metalmaps you'll se a cearting diffrence. If you get 15 brawlesr on your ass unexpected, then it's your own damn fault. Golitahs are esaly counterd with sevral annilathors, brawlers, mines, dragon theeth, sniper k-bots or a combination of all. Krogoths are extreamly exspensive, but can be counterd like golliaths, only with more massive forms.

Did you know that a Doomsdaymachine cost less in terms of metal then a goliath?


AA is fun, but something is a litthe fishy with it IMO. I just don't like the sevral techlevel method... and UH is kinda fun, but also weird. KuroTA has all OTA flaws, so UH is better. FF is buggy and weird.

And OTA. I just think it sucks. Iregular balance, units that are useless, it's not working good with spring eninge.

Posted: 16 Nov 2005, 21:14
by FLOZi
My special mod that noone else plays is the best! :P

Posted: 16 Nov 2005, 21:19
by Min3mat
old schooling it with UH baby. TLL + UH soon :-D

Posted: 16 Nov 2005, 21:30
by 10053r
I would have put in UH, but since AA came out, I haven't seen a single game played...

Posted: 16 Nov 2005, 21:35
by NOiZE
UH does get played... not that often tho..

Posted: 16 Nov 2005, 21:43
by Tired
Mostly on Comet Catcher. ~~

Still better than AA.

Posted: 16 Nov 2005, 23:46
by Kuroneko
Kixxe wrote:You forgot KuroTA also.
TA Variant

Posted: 17 Nov 2005, 00:18
by smoth
*pouts in the corner* noone thinks of my mod :P.

Posted: 17 Nov 2005, 00:28
by Caydr
You have a mod?

Yeah, I know AA is a little shifty at the moment... Going to try to maybe-possibly fix that in the next couple of days.

Posted: 17 Nov 2005, 02:23
by Zoombie
Space....ships


nuff said

Posted: 17 Nov 2005, 03:22
by smoth
Caydr wrote:You have a mod?

Yeah, I know AA is a little shifty at the moment... Going to try to maybe-possibly fix that in the next couple of days.
Actually, I love your mod for ota :)... Just waiting for you to stop patching it so I can get the new version...:)

And yes, I have a mod.
http://www.planetannihilation.com/gundam/

Posted: 17 Nov 2005, 04:04
by Doomweaver
Min3mat wrote:old schooling it with UH baby. TLL + UH soon :-D
I'm hanging out for it!

Posted: 17 Nov 2005, 04:22
by Caydr
Oh. I got the impression Gundam didn't work for spring or something?

Posted: 17 Nov 2005, 04:55
by smoth
lol, no it works just fine look in the wiki for spring.
:) but... just to make it perfectly clear.
Image

Posted: 17 Nov 2005, 06:28
by Zoombie
An old fasioned Pike Square? TO THE DEATH MY GOOD CHAPS!!!

Posted: 17 Nov 2005, 06:33
by GrOuNd_ZeRo
Wow, those tracers look neat, although they suffer from the same problem as my special mod no one ever plays, they are shaded...would look so much better if they weren't...

Ofcourse no one knows what my mod is ;)

Posted: 17 Nov 2005, 06:45
by SwiftSpear
GrOuNd_ZeRo wrote:Wow, those tracers look neat, although they suffer from the same problem as my special mod no one ever plays, they are shaded...would look so much better if they weren't...

Ofcourse no one knows what my mod is ;)
No kidding. I call nub poll! WD is way more popular then FF is. Still, I love my XTA.