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X-COM

Posted: 09 Oct 2012, 21:33
by rattle
After trying the demo I canceled the order at amazon.
Anyone actually liking it?

Re: X-COM

Posted: 09 Oct 2012, 22:16
by Rumpelstiltskin
It sux? I was thinking about getting it.
Why is it bad?
I thought XCOM was always considered a worse version of Jagged alliance?
By the way,what games do you like Rattle?

Re: X-COM

Posted: 09 Oct 2012, 22:24
by SinbadEV
I've only heard good things. Someone was just talking about losing sleep because they were up playing it so much... maybe they botched the demo?

Re: X-COM

Posted: 09 Oct 2012, 22:28
by rattle
I don't think the issues I have with it change in the full game

The good:
Sound, graphics! Looks brilliant, runs smooth on a 5 year old system.
General visual style

The bad:
The game restricts your freedom by a large deal.
Can't build your own base, at least in the beginning
Get line-fed silly missions instead of chasing UFOs like in the original
Can't shoot buildings to tiny bits
Your soldiers are tied to silly classes and have no inventory
Feels very very very consolish, like most games do nowadays
By the way,what games do you like Rattle?
The original X-COM and TFTD for example :-P

Re: X-COM

Posted: 09 Oct 2012, 22:37
by KaiserJ
thank you for confirming my suspicion of the rape and dismemberment of a once beloved franchise
The bad:
The game restricts your freedom by a large deal.
Can't build your own base, at least in the beginning
Get line-fed silly missions instead of chasing UFOs like in the original
Can't shoot buildings to tiny bits
Your soldiers are tied to silly classes and have no inventory
Feels very very very consolish, like most games do nowadays
so pretty much most of the cool things about the original games have been removed... one of the appeals IMO of the original was how difficult and complicated it was

Re: X-COM

Posted: 09 Oct 2012, 22:56
by PicassoCT
cant sell difficult stuff to console tards.. but look on the positive side, you also dont have to sell good stuff to the console tards. Just give them a sandbox and some ways to get mayhem out there system, and they ll be happy ever after. If you challenge the challenged with more then fucking the bulletholes in chesthighwalls, you are discriminating against a large part of todays audience.

Re: X-COM

Posted: 09 Oct 2012, 23:11
by Rumpelstiltskin
Consoles ruin games...

Re: X-COM

Posted: 09 Oct 2012, 23:13
by SinbadEV
rattle wrote:I don't think the issues I have with it change in the full game

The bad:
The game restricts your freedom by a large deal.
Can't build your own base, at least in the beginning
Get line-fed silly missions instead of chasing UFOs like in the original
Can't shoot buildings to tiny bits
Your soldiers are tied to silly classes and have no inventory
Feels very very very consolish, like most games do nowadays
I looked at a few reviews that mention the demo and early games, sound like the lame early missions and limited freedom you describe is the game easing people into the game and it opens up later... also I saw an entire review that seemed to be solely about how awesome the base building/managing system was so I'm guessing that was a demo issue too.

Re: X-COM

Posted: 09 Oct 2012, 23:39
by rattle
I was suspecting that but... what about laser sniping buildings to tiny bits and pieces????? What about throwing time bombs into the roofs of crash-landed UFOs???? Why u no time bombs? ;) I dont think so, game

I think it's for the best to watch extensive footage on the tubes before wasting 46 eurodollars

Re: X-COM

Posted: 09 Oct 2012, 23:55
by smoth
Rumpelstiltskin wrote:Consoles ruin games...
+1

Re: X-COM

Posted: 10 Oct 2012, 07:15
by SwiftSpear
It reviews extremely well for a PC game... but then, at some level PC gamers have a huge case of abused Dog syndrom, where if someone gives you a biscuit we'll happily take a few slaps to the chops, as long as it's not too particularly cruel.

To me: it looks fun, but it's a bastardization of what X-Com is supposed to be.

Re: X-COM

Posted: 10 Oct 2012, 11:18
by Johannes
Apparently the whole game isn't as linearly scripted as the demo missions, looks like they botched the demo by all accounts.


But it's got much much smaller squad sizes than the original...

Re: X-COM

Posted: 10 Oct 2012, 19:14
by SwiftSpear
Johannes wrote:Apparently the whole game isn't as linearly scripted as the demo missions, looks like they botched the demo by all accounts.


But it's got much much smaller squad sizes than the original...
On squad sizes: I've heard many argue this is a positive thing. In my opinion it's sacrificing strategy for tactical game play and pacing. At very least it removes the boring phenomena of cycling through 12 units turns when most of them have nothing better to do than stand around.

Re: X-COM

Posted: 10 Oct 2012, 19:29
by rattle
8 snipers 4 scout fodders.. there's always something to shoot at

Re: X-COM

Posted: 11 Oct 2012, 13:13
by BaNa
I wet my pants two ways playing this game

It is fucking awesome

Like they really took the old xcom and made it in 2012

My mind is blown

Re: X-COM

Posted: 11 Oct 2012, 13:14
by Rumpelstiltskin
Seems games these days take themselves much more seriously than before....
In a mainstream title you usually don't see any quirky cool "unpolished" stuff that would make you feel like you are improvising and gaming the game...
All you can do in games these days must be under complete control of the devs....

Re: X-COM

Posted: 11 Oct 2012, 13:19
by BaNa
stop the hate

I found poly bugs in my version

all is well with the world

Re: X-COM

Posted: 11 Oct 2012, 23:04
by SwiftSpear

Re: X-COM

Posted: 12 Oct 2012, 00:29
by smoth
that sounds like a pretty gleaming review beyond the niggles and bugs.

also col krouse is particularly wonderful looking.

Re: X-COM

Posted: 12 Oct 2012, 00:54
by BaNa
IF YOU HAVE ANY DOUBTS DOWNLOAD THIS GAME NAO AND CHECK IT OUT


THE ONLY REASON I AM NOT PLAYING IT RIGHT NOW IS THAT IJUST GOT A JOB AND I WAS OUT CELEBRATING