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broken myGravity tag?

Posted: 05 Oct 2012, 13:44
by Erik
Setting a ballistic weapons myGravity to anything other than 0 prevents it from firing(even the exact value used by the map).
can anyone confirm?

Re: broken myGravity tag?

Posted: 05 Oct 2012, 17:04
by Beherith
BA uses it on flaks (cannon type) and on bombers, works fine there.

Re: broken myGravity tag?

Posted: 05 Oct 2012, 21:32
by Deadnight Warrior
You should modify that tag in unison with weaponVelocity, as too slow projectiles can't reach max range with high gravity, making you think that the weapon is broken.

Also, average map gravity is 100-120 when looked from lobby, but that's actually 0.1-0.12 in engine.

Re: broken myGravity tag?

Posted: 06 Oct 2012, 08:55
by Erik
Also, average map gravity is 100-120 when looked from lobby, but that's actually 0.1-0.12 in engine.
thats what i love spring for :roll:

works now