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creating projectile texture crash
Posted: 05 Oct 2012, 11:14
by iiztrollin
I'm trying to make a new unit using the instructions on the guide but it doesn't seem to be working for me. springlobby gets to were it starts to create the projectile texture and it crashes.
there is also an error after springlobby closes but it disappears to fast to see it.
i loaded the example mod from
http://springrts.com/wiki/The_Complete_ ... pring_Game
100% fine... but when i go to the mod im attempting to make it doesnt get past "creating projectile texture". i checked my resources and my bitmaps and both have the exact same files as listed. is there some small step im missing?
sorry its 4am
edit
i tried putting my unit into the example mod and changing the starting unit to it. It loads into the game there but crashes when the counter reaches 0.
Re: creating projectile texture crash
Posted: 05 Oct 2012, 13:35
by abma
can you attach infolog.txt please?
Re: creating projectile texture crash
Posted: 05 Oct 2012, 23:27
by iiztrollin
abma wrote:can you attach infolog.txt please?
done
Re: creating projectile texture crash
Posted: 06 Oct 2012, 00:35
by Beherith
Re: creating projectile texture crash
Posted: 06 Oct 2012, 01:40
by zerver
Re: creating projectile texture crash
Posted: 06 Oct 2012, 03:17
by abma
@Beherith:
oops, service wasn't started, should work now.
more readable translation:
http://paste.springfiles.com/view/7d25f179
Re: creating projectile texture crash
Posted: 06 Oct 2012, 03:21
by abma
@iiztrollin:
what file type/extension does the model have? it seems like spring crashes when it loads your model.
Re: creating projectile texture crash
Posted: 06 Oct 2012, 03:43
by iiztrollin
abma wrote:@iiztrollin:
what file type/extension does the model have? it seems like spring crashes when it loads your model.
in unit texture
.png
.tga
in unit
.lua
in obj3ds
.3ds
.3so
in bitmaps .tga
i put them all in so it would work i was hoping
wait i think i know what i did, does the tga in unittexture need to be in bitmaps?
Re: creating projectile texture crash
Posted: 06 Oct 2012, 12:12
by knorke
Is the texture still assigned to the model?
Upspring "forgets" that whenever you load and save your model.
For units missing texture should just result in a white model but I think for projectiles and features it can crash.
See
http://springrts.com/wiki/Upspring#Text ... the_engine for fix.
ps:
There is another example mod, it is a bit more up to date:
http://springrts.com/wiki/SpringTutorialGame
Re: creating projectile texture crash
Posted: 06 Oct 2012, 15:48
by SinbadEV
iiztrollin wrote:abma wrote:@iiztrollin:
what file type/extension does the model have? it seems like spring crashes when it loads your model.
in unit texture
.png
.tga
in unit
.lua
in obj3ds
.3ds
.3so
in bitmaps .tga
i put them all in so it would work i was hoping
wait i think i know what i did, does the tga in unittexture need to be in bitmaps?
I hope he means s3o
Re: creating projectile texture crash
Posted: 07 Oct 2012, 00:18
by iiztrollin
SinbadEV wrote:iiztrollin wrote:abma wrote:@iiztrollin:
what file type/extension does the model have? it seems like spring crashes when it loads your model.
in unit texture
.png
.tga
in unit
.lua
in obj3ds
.3ds
.3so
in bitmaps .tga
i put them all in so it would work i was hoping
wait i think i know what i did, does the tga in unittexture need to be in bitmaps?
I hope he means s3o
yes i ment s3o
Re: creating projectile texture crash
Posted: 26 Oct 2012, 01:36
by abma
can you provide all unit related files? it seems something with the s3o file is weird?