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"Little" piece Rotation problem
Posted: 18 Sep 2012, 15:49
by Cubex
Well, for representing my problem, I bring some pics:
- 2.png
- Pic 1, The happy start of the movie
- (712.47 KiB) Downloaded 4 times
In this, you can see how i rotate the piece in Y axis -45
- 3.png
- Pic 2, All seems ok here....
- (514.72 KiB) Downloaded 4 times
In this I rotate X axis -30, so the piece is in "rest" position
I save it and close UpSpring... i open it again....
- 4.png
- Pic 3, the unlucky result
- (646.71 KiB) Downloaded 4 times
The piece lost his local axises and now when i try to rotate X as in Pic 1, i get this strange rotation
Cubex is not amused..................
Re: "Little" piece Rotation problem
Posted: 18 Sep 2012, 16:16
by knorke
you mean after save+load all the translations are are 0,0,0 even if object is in a new position? That is normal..
imo better to do such things in the modeling software and use Upspring as little as possible.
Re: "Little" piece Rotation problem
Posted: 18 Sep 2012, 19:33
by Cubex
I try to use UpSpring as less as posible

but the problem here is that the model needs to rotate like in Pic 2 ingame
Re: "Little" piece Rotation problem
Posted: 28 Sep 2012, 14:23
by MR.D
I had issues like this all the time when I was modeling for spring stuff.
The cause for me, was compiling multiple objects into a single object after UVW-mapping the separate parts.
The compiled piece sometimes assumed the Origin of one of the other pieces, and wasn't centered/balanced to the center of the new object that got compiled.
I fixed it by creating an object which was to act as the Origin, then re-compiling the grouped-object to it, just remember to delete the faces of the object you used as the new origin/pivot.
I had to do this all the time in 3dsMax before converting to .s3o for importing into Spring.