Frontier - a new mod built from the Conflict Terra codebase
Posted: 18 Sep 2012, 04:57
I recently picked up the old Conflict Terra codebase and began working with it. My goal is to collapse the former 3 factions into two very different, highly robust, interesting factions.
Right now the only faction I have working is the Locusts, whose icon is a square inside a square (not four diamonds). This faction has no base structures or turrets, instead having large "walkers" who serve as miner-drone launching platforms (they launch the drones automatically), unit constructors, and shield units.
Try it out! I'd like some feedback on the Locust faction (that's the only one that works right now), especially it's end-game superunit. That guy still needs some work.
Download the game (frontier-beta#.sdz) and all the maps here:
http://brrk.co.cc/wp-content/uploads
also - the AI is currently broken. I have to reprogram it to work with the new structure of the Locusts
Right now the only faction I have working is the Locusts, whose icon is a square inside a square (not four diamonds). This faction has no base structures or turrets, instead having large "walkers" who serve as miner-drone launching platforms (they launch the drones automatically), unit constructors, and shield units.
Try it out! I'd like some feedback on the Locust faction (that's the only one that works right now), especially it's end-game superunit. That guy still needs some work.
Download the game (frontier-beta#.sdz) and all the maps here:
http://brrk.co.cc/wp-content/uploads
also - the AI is currently broken. I have to reprogram it to work with the new structure of the Locusts