Suggest to decrease metal maker efficiency
Posted: 03 Sep 2012, 06:37
metal makers makes 1 metal per 60 energy
Moho Metal makers makes 12 metal per 600 energy.
I suggest a gadget to reduce the metal maker efficiency for each new metal maker is done
esample: after 2 moho metalmakers done the next 2 ones efficiency is worse.
first 2 12 metal 600 e
next 2 11 metal 600 e
next 2 10 metal 600 e
next 2 8 metal ¨ ¨
till 6 metal min
this maybe good to reduce the ecowhore games.
The other idea is reduce the metalmaker efficiency if a player does nearly no damage during long time like 10 mins.
If a player does more than x damage during 10 min his metalmakers efficiency aint reduced, if a player does less than x damage or no damage his metalmakers efficiency will be reduced.
Also after the metalmaker efficiency is reduced or affected even if the player doesnt do the necesary damage, his metalmakers will not have the same efficiency as before.
Damage done by fighters should not count, the damage done by bombers or any other air, yes
Damage done by scouts should not count, for any other units, yes
(this is to prevent scout spam only)
This will force players stop ecoing and start play.
im a techer i can say that, i love tech. with the last rule. im teching during 10 min oO my metal maker efficiency is reduced by 25%. next 10 min oO my metalmakers are reduced 25% more so 50% theyr efficiency. Oo my eco now is worse than a player that has 1 afus and has been playing at front fighting.
For me that sounds fair for front players and the ones who likes fighting even for back players if they keep fighting too.
Is the last idea fair or not fair? want an answer
Moho Metal makers makes 12 metal per 600 energy.
I suggest a gadget to reduce the metal maker efficiency for each new metal maker is done
esample: after 2 moho metalmakers done the next 2 ones efficiency is worse.
first 2 12 metal 600 e
next 2 11 metal 600 e
next 2 10 metal 600 e
next 2 8 metal ¨ ¨
till 6 metal min
this maybe good to reduce the ecowhore games.
The other idea is reduce the metalmaker efficiency if a player does nearly no damage during long time like 10 mins.
If a player does more than x damage during 10 min his metalmakers efficiency aint reduced, if a player does less than x damage or no damage his metalmakers efficiency will be reduced.
Also after the metalmaker efficiency is reduced or affected even if the player doesnt do the necesary damage, his metalmakers will not have the same efficiency as before.
Damage done by fighters should not count, the damage done by bombers or any other air, yes
Damage done by scouts should not count, for any other units, yes
(this is to prevent scout spam only)
This will force players stop ecoing and start play.
im a techer i can say that, i love tech. with the last rule. im teching during 10 min oO my metal maker efficiency is reduced by 25%. next 10 min oO my metalmakers are reduced 25% more so 50% theyr efficiency. Oo my eco now is worse than a player that has 1 afus and has been playing at front fighting.
For me that sounds fair for front players and the ones who likes fighting even for back players if they keep fighting too.
Is the last idea fair or not fair? want an answer