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Blue Features, textures not working.

Posted: 24 Aug 2012, 07:17
by enetheru
I'm at my wits end.

I export the mesh to obj format, ive copied existing features lua scripts and pored over them for any slight detail.

all I get is blue features.

dropbox folder
https://www.dropbox.com/sh/ong9wvq6t0e3e5v/z-5nU6ZtRt

Image

Re: Blue Features, textures not working.

Posted: 24 Aug 2012, 08:01
by smoth
s3o does stupid stuff...

like anything that is solid, will look like solid team color.

if you set the texture 1 alpha to completely clear and you wont have any issues.

Re: Blue Features, textures not working.

Posted: 24 Aug 2012, 08:08
by enetheru
smoth wrote:s3o does stupid stuff...

like anything that is solid, will look like solid team color.

if you set the texture 1 alpha to completely clear and you wont have any issues.
OK, thanks, it worked.. and seriously what the actual ****.. that makes working with textures such a nightmare.

Re: Blue Features, textures not working.

Posted: 24 Aug 2012, 14:55
by smoth
it is a stupid convention but it is what they went with.

Re: Blue Features, textures not working.

Posted: 24 Aug 2012, 15:00
by SinbadEV
Just be glad they fixed the bug where a %0 alpha texture was treated the like a %100 alpha texture.

Re: Blue Features, textures not working.

Posted: 24 Aug 2012, 15:27
by FLOZi
Seem to recall a tag in either the obj or assimp loader which allows you to switch this behaviour (so no alpha channel set means no team colour)