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removal of cylinder hitvolumes? [was Soo...]
Posted: 14 Jul 2012, 19:22
by smoth
So . .
no more cylinders?
Gotta ask, why no more cylinders? can we still rectangle hitbox? because wouldn't the issue still be here? Cylinder has always been used for humanoid figures.
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 14 Jul 2012, 21:46
by Beherith
Read the comments. Cylinders remain, no more ellipsoid prisms.
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 14 Jul 2012, 21:51
by smoth
GIT wrote:coldet: drop support for cylinders and ellipsoids
Comments were made after I posted this thread.
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 15 Jul 2012, 05:54
by SanadaUjiosan
after I made all of CT's cruisers ellipsoid...
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 15 Jul 2012, 13:53
by Forboding Angel
Was it hell on calculations or something?
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 15 Jul 2012, 14:00
by jK
In case of ellipse-cylinder (xy-axis-scaled) it is solvable with medium code amount. In case of an ellipsoid it really is a pain in the ass.
Too bad boost's geometry library is far of being completed

I wonder if BulletPhysics has such functions.
PS: We don't need 100% accurate results, so I wonder how big the error is max if you use the revert-scaling-approach.
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 16 Jul 2012, 07:45
by KingRaptor
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 16 Jul 2012, 08:54
by Google_Frog
I'd be happy with spheres and rectangular prisms if the AoE calculations end up making sense.
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 30 Nov 2012, 23:28
by Silentwings
How should we set collisionvolumescales for cylinders now?
(Since only cylinders with circular cross sections are allowed the collisionvolumescales needs only two parameters, whereas it used to need 3. So does it now just take two?)
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 30 Nov 2012, 23:41
by jK
It automatically transforms non-supported ones to either sphere, cylinders and/or boxes.
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 01 Dec 2012, 00:27
by Silentwings
Thanks - but how to specify the cyclinder using the 'correct' parameters now? Just leave the third variable blank?
Re: removal of cylinder hitvolumes? [was Soo...]
Posted: 01 Dec 2012, 02:33
by jK
no, the first should indicate the length iirc and the other two need to be equal.