Armageddon Counter, Nuclear Weapons, and flea spam
Posted: 08 Jul 2012, 01:47
I played a mod for civilization called "fall From Heaven" and it had an armageddon counter that kept the late game interesting.
I think it would be a good idea if the Armageddon counter for Spring were implemented something like this:
For every nuclear missile, exploded or intercepted it the counter would go up 5 points
For every tactical nuclear missile, the counter would go up 1 point.
Call it "The Geiger Counter" if you wish.
Once it hits 101 pts, all units start to suffer 1 hp damage per second.
As it continues beyond 101, the damage gets more severe. For example, at 125, units would lose 25 pts per second. That would mean fleas would have a life expectancy of about 10 seconds.
This could really bring a nuclear war feel to the battlefield, and it would start to eliminate scout spam, since most of them would eventually start dying before reaching their destination.
It also would be cool if there could be a mist/haze effect that would get thicker and thicker, until at 500 it completely obscured the battlefield. (I am not sure mathematically at what stage it would be impossible to keep a commander alive, but I am sure it is far below 400 pts per second damage, because even healing bots would die too quick, nanos would not last a second.)
I think it would be a good idea if the Armageddon counter for Spring were implemented something like this:
For every nuclear missile, exploded or intercepted it the counter would go up 5 points
For every tactical nuclear missile, the counter would go up 1 point.
Call it "The Geiger Counter" if you wish.
Once it hits 101 pts, all units start to suffer 1 hp damage per second.
As it continues beyond 101, the damage gets more severe. For example, at 125, units would lose 25 pts per second. That would mean fleas would have a life expectancy of about 10 seconds.
This could really bring a nuclear war feel to the battlefield, and it would start to eliminate scout spam, since most of them would eventually start dying before reaching their destination.
It also would be cool if there could be a mist/haze effect that would get thicker and thicker, until at 500 it completely obscured the battlefield. (I am not sure mathematically at what stage it would be impossible to keep a commander alive, but I am sure it is far below 400 pts per second damage, because even healing bots would die too quick, nanos would not last a second.)