Buggy, unresposive command handling
Posted: 03 Jul 2012, 22:14
Example:
Have a group of units selected,
command 1: select one unit of the group,
command 2: do a move order.
Possible outcomes: one unit moves / group of units moves.
Huh wait, what... why?
Well, you see.. if just gave the orders faster than spring can handle.
(reguarly happens when you need to act quick)
I think I understand the reason why...
Every command you give is send to the server and the server sends it back and finally it gets processed to what I will see on my screen.
But what do you get when you give 'command 2' before 'command 1' is processed yet?
Thats right: frustration, and precious time wasted
And ofcourse.. the later the game, the more this happens and the less responsive spring gets overall.
Is there anything to improve upon this?
Or can anyone clarify how it really works, and why this method is chosen? I'm just wondering...
Have a group of units selected,
command 1: select one unit of the group,
command 2: do a move order.
Possible outcomes: one unit moves / group of units moves.
Huh wait, what... why?
Well, you see.. if just gave the orders faster than spring can handle.
(reguarly happens when you need to act quick)
I think I understand the reason why...
Every command you give is send to the server and the server sends it back and finally it gets processed to what I will see on my screen.
But what do you get when you give 'command 2' before 'command 1' is processed yet?
Thats right: frustration, and precious time wasted
And ofcourse.. the later the game, the more this happens and the less responsive spring gets overall.
Is there anything to improve upon this?
Or can anyone clarify how it really works, and why this method is chosen? I'm just wondering...