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Terrain Inspiration Thread - with images

Posted: 19 Jun 2012, 04:17
by enetheru
So I'm sure other people have really gorgeous real world terrain images or matt paintings etc that provide them with inspiration when thinking about creating maps. and since I saw this on reddit today I thought I would post it here to provoke thought.. would be cool IMHO if others posted their inspirational images too and eventually have it sticky
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Re: Terrain Inspiration Thread - with images

Posted: 19 Jun 2012, 04:29
by SinbadEV
I always thought the Giant's Causeway would make a good map or Columnar basalt in general...

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http://en.wikipedia.org/wiki/Giant's_Causeway

Re: Terrain Inspiration Thread - with images

Posted: 20 Jun 2012, 20:02
by Funkencool
I've been messing around with a Small supreme battlefield remake and I think I might make the theme something like this

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Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 01:52
by MidKnight
http://ngm.nationalgeographic.com/2011/ ... hotography

Here is a National Geographic slideshow about a massive cave in Vietnam. Some of the forest pictures might be great inspiration, and the pictures don't cease to give me the chills.

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 01:56
by Pxtl
Even ZK's spiders and jumpbots would suck on that kind of terrain.

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 02:58
by Floris
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Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 03:04
by smoth
MidKnight wrote: Some of the forest pictures might be great inspiration, and the pictures don't cease to give me the chills.
features eat fps like crazy right now :(

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 07:39
by Johannes
At what point do you usually decide what kind of terrain style to use for a map? Before or after making height/metalmaps?

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 08:02
by enetheru
Floris wrote:Image
I like this..

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 08:03
by enetheru
Johannes wrote:At what point do you usually decide what kind of terrain style to use for a map? Before or after making height/metalmaps?
you should create a new topic for that question.. :D

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 15:53
by PicassoCT
Really ugly .. except if you got a team that has units that look like features :D

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 16:23
by SinbadEV
Found out about this one via.
https://plus.google.com/104601966579636 ... tG92C5YyQ5
Aogashima (jap. 青ヶ島, dt. „blaue Insel“)

http://en.wikipedia.org/wiki/Aogashima
http://de.wikipedia.org/wiki/Aogashima

⦿ google Maps: http://goo.gl/1V1F7

✫ hires: http://i.imgur.com/VYOVc.jpg ⇇ must see!
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Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 18:50
by zwzsg
They're all very pretty landscape.
They would all make awful-playing maps.

When thinking of a map, don't think of a pretty landscape, think of flows.

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 20:06
by PicassoCT
zwzsg wrote:They're all very pretty landscape.
They would all make awful-playing maps.

When thinking of a map, don't think of a pretty landscape, think of flows.
in traditional gameplay that is.. if you modify a mod towards a map, it can work out.. thats one of the reasons i regret that behe never released his mountain map to the bigger public... just because base building aint possible, doesent mean that the mods without it aint worth supportin.

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 21:42
by SinbadEV
My Caldera would work as a map... here's a rough height map copy pasted from google maps.

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Team A starts at the "top" and team B starts in the Cone... the edges of the caldera and island are unpassable by land units except that team A can get to the edge of the cone on top.

Re: Terrain Inspiration Thread - with images

Posted: 22 Jun 2012, 23:35
by smoth
SinbadEV wrote:My Caldera would work as a map... here's a rough height map copy pasted from google maps.
Then make it, stop talking about how you know it all and just do it.

Re: Terrain Inspiration Thread - with images

Posted: 23 Jun 2012, 09:24
by BaNa
Imo these pics serve as inspiration for texturing styles. They dont have to make good maps, that burden is on the mapper. They can help the mapper get ideas about the texturing though.

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not so much the picture as the memory of the park inspired me.

edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.

Re: Terrain Inspiration Thread - with images

Posted: 24 Jun 2012, 21:10
by Sabutai

Re: Terrain Inspiration Thread - with images

Posted: 25 Jun 2012, 16:12
by Johannes
BaNa wrote: edit: btw sinbad i toyed around with asymmetric ledge harassment in my aberdeen maps and another one, and its a tricky thing to pull off, people get annoyed easily. And in those maps everyone can harass someone else (just not the guy harassing them). Imagine how annoying it would be to have that asymmetric setup in 1v1.
For that map setup to work, you could make the players both start in the water on opposing sides. Or better, on small islands in sw and ne corners. Then it's up to them which side of the island they want to enter.

Or make a bigger archipelago still, it's one kind of map I've been wanting to make - kinda like Sands of War but less focused on the sea.

Re: Terrain Inspiration Thread - with images

Posted: 26 Jun 2012, 07:08
by enetheru
The Chocolate Hills of Bohol Province, Phillippines http://en.wikipedia.org/wiki/Chocolate_Hills
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