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New map Chocolate Rain

Posted: 10 Jun 2012, 17:37
by wolas
Map with lemon juice and chocolate in middle of pot yummy!.

http://springfiles.com/spring/spring-ma ... olate-rain

I had idea to create such "type" map for a while and after several fail heightmaps this one finally seems playable.

Top view
Image
Notice bug with water outside map dunno why.

Chocolate BOOM!
Image

He is sad because of all that chocolate he cant lick it up from his back, poor guy.
Image

And few questions, why it looks so "colorless"in game? I m first time using that Lua mapconfig or how it is called and there is many fog and so on settings maybe its these fault?, look at texture map it is colorful and much more lively. By default Chocorain is disabled( I personally dislike maps with fog in spring, they eat resources and my system is not new...), but map still looks colorless.

Its unlikely that I will change it much, so some testing would be nice, would be cool to make it more colorful and maybe will add music as option with Chocolate rain song :)

On very high spring settings with normal view I get huge lag here, with L view it goes back to normal I hope this thing is for me alone.

Re: New map Chocolate Rain

Posted: 10 Jun 2012, 17:46
by KaiserJ
mann i didn't know it was gonna be so funny; coffee all over the damn place

this map is hilarious and you've done a good job sir!

Re: New map Chocolate Rain

Posted: 10 Jun 2012, 18:06
by Jazcash
I lol'd.

Re: New map Chocolate Rain

Posted: 10 Jun 2012, 18:54
by wolas
"Disabled" fog with
fogStart = 1000,
fogEnd = 10000,
it works...

Re: New map Chocolate Rain

Posted: 10 Jun 2012, 19:11
by 1v0ry_k1ng
I'm not familiar with the type of thing I'm seeing

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 00:43
by burp
I don't have rain :( Probably some ati issue…

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 04:35
by Forboding Angel
wolas wrote:"Disabled" fog with
fogStart = 1000,
fogEnd = 10000,
it works...

Those fog settings are wack. Use:
fogStart = 0.7,
fogEnd = 1.0,

Also, to fix water rendering outside of the map (spring has done this since the beginning of time) set:

voidWater = true,

The color shown outside the map will correspond with waterplanecolor, so whatever color you want outside of the map, set waterplanecolor to that value.

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 07:20
by Forboding Angel
OHSHIT

I didn't realize that there was water inside the map, in that case, don't use voidwater. Sorry about that.

Also, Y U NO SSMF?

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 09:09
by Beherith
Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 09:25
by enetheru
Beherith wrote:Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
aren't you trying to deprecate smd?
so the equivalent mapinfo.lua option is

Code: Select all

local mapinfo = {
   ...
   water = {
      ...
      planeColor = {0.0, 0.0, 0.0},
      ...
   },
   ...
}

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 09:53
by Beherith
No. REMOVE the param. If it is given, water everywhere.

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 10:47
by Forboding Angel
Beherith wrote:Actually the way it works (water outside map) is that is there is a waterplanecolor smd param, then there is water all around, if it is missing, there isnt.
Ohhh damn, you're right. That explains why I have it commented out in all my maps. Totally forgot about that.
Doah.

Re: New map Chocolate Rain

Posted: 11 Jun 2012, 23:28
by knorke
I had idea to create such "type" map for a while
glad your mind can rest now. mine can not, anymore.

Re: New map Chocolate Rain

Posted: 12 Jun 2012, 16:00
by wolas
Sadly I was lazy to deal with SMF and somehow I have problems with shadows, so no SMF just released
http://springfiles.com/spring/spring-ma ... olate-rain

Re: New map Chocolate Rain

Posted: 12 Jun 2012, 17:42
by enetheru
8) this has to be one of the shittiest maps.... 8)