question about map features made up of multiple parts
Posted: 07 Jun 2012, 07:21
hai all once again..
once again this is a general question seeking a "possible or not" answer..
I want to make some map features of buildings that can be destroyed in parts..
1. can I make the health of a feature depend on another feature? such that if the lower floor is destroyed the upper floor gets destroyed too?
2. or for more detail, if there are no supporting features left the supported feature gets destroyed(multiple dependence)?
3. with the way one feature dies and becomes another feature(usually corpse, but can have multiple depths) can I have the spawn of the corpse animated? like a spawn animation.. then idle.
The buildings I want to create I want to make multiple levels of death, and for more than one height level.. so you can destroy/reclaim it incrementally.
4. Can the feature die in different ways depending on whether its reclaimed, or burned or damaged?
OK thats enough feature related questions for now. thanks.
I hate my ambition...
once again this is a general question seeking a "possible or not" answer..
I want to make some map features of buildings that can be destroyed in parts..
1. can I make the health of a feature depend on another feature? such that if the lower floor is destroyed the upper floor gets destroyed too?
2. or for more detail, if there are no supporting features left the supported feature gets destroyed(multiple dependence)?
3. with the way one feature dies and becomes another feature(usually corpse, but can have multiple depths) can I have the spawn of the corpse animated? like a spawn animation.. then idle.
The buildings I want to create I want to make multiple levels of death, and for more than one height level.. so you can destroy/reclaim it incrementally.
4. Can the feature die in different ways depending on whether its reclaimed, or burned or damaged?
OK thats enough feature related questions for now. thanks.
I hate my ambition...