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Altair Crossing V2
Posted: 06 Jun 2012, 22:31
by Beherith
Enjoy!
Please update your autohosts, thank you!
http://springfiles.com/spring/spring-ma ... r-crossing
All bitching about nuances in gameplay changes will be mercilessly muted.
Re: Altair Crossing V2
Posted: 06 Jun 2012, 22:47
by BaNa
Nice bro.
Re: Altair Crossing V2
Posted: 06 Jun 2012, 22:54
by Beherith
gooby pls
Re: Altair Crossing V2
Posted: 06 Jun 2012, 23:28
by Forboding Angel
<3
Re: Altair Crossing V2
Posted: 07 Jun 2012, 04:41
by Jazcash
You da man.
Re: Altair Crossing V2
Posted: 07 Jul 2012, 11:39
by Beherith
V3 for smaller tree aimspheres.
Re: Altair Crossing V2
Posted: 14 Jul 2012, 15:05
by 1v0ry_k1ng
Love the textures, but I really dont like trees on maps (except maybe in dense clumps in out of the way places for aesthetic effect) - trees affect/block aiming too much, and make area reclaim of metal difficult
Re: Altair Crossing V2
Posted: 15 Jul 2012, 05:26
by Forboding Angel
Mod problem.
Re: Altair Crossing V2
Posted: 18 Jul 2012, 21:07
by 1v0ry_k1ng
mod problem that affects approximately 99% of total games played
Re: Altair Crossing V2
Posted: 18 Jul 2012, 22:40
by Forboding Angel
Stopping trees from blocking aiming is a simple switch. For that matter, fire at features shouldn't be restricted in the first place.
Re: Altair Crossing V2
Posted: 19 Jul 2012, 02:28
by FabriceFABS
Done, nice (again)
