2nd test map using blender 2.63 - mountain path.
Posted: 31 May 2012, 05:15
OK so braving the the forums once again.
I've been testing the capacity of blender to delivering high quality resources, I know its not popular.. its what I enjoy.
unfortunately I havent access to a pc that can run spring with textures until next weekend.(using a corei5 with SOC graphics.. all maps a grey)
would appreciate any constructive criticism on the graphical quality of the textures as they appear in game..
The only other application I used was gimp, for composing the splat detail and texture channels together.
https://docs.google.com/open?id=0B6SoY6 ... lBweTJzTUk
35.8 Mb zip file containing:
blend file with packaged textures so it is stand alone.
2048x2048 texture
2048x2048 distribution
512 splat
257x257 16bpp height
all images are tiff
I've been testing the capacity of blender to delivering high quality resources, I know its not popular.. its what I enjoy.
unfortunately I havent access to a pc that can run spring with textures until next weekend.(using a corei5 with SOC graphics.. all maps a grey)

would appreciate any constructive criticism on the graphical quality of the textures as they appear in game..
The only other application I used was gimp, for composing the splat detail and texture channels together.
https://docs.google.com/open?id=0B6SoY6 ... lBweTJzTUk
35.8 Mb zip file containing:
blend file with packaged textures so it is stand alone.
2048x2048 texture
2048x2048 distribution
512 splat
257x257 16bpp height
all images are tiff