Lua bindable depthbuffer
Posted: 29 May 2012, 14:44
I tried to bind the depthbuffer, but failed miserably. My opengl knowledge is just barely enough to toy with shaders 
Would it be possible to have a bindable depthbuffer, maybe even a surface normals render target?
I would like the depthbuffer - if possible - to be bindable through Lua.
Having a depthbuffer+normals buffer (+ the existing framebuffer) would allow a heap of post processing tricks currently used by many games (LOS, deferred lighting, bloom, deferred AA).
Thank you devs!

Would it be possible to have a bindable depthbuffer, maybe even a surface normals render target?
I would like the depthbuffer - if possible - to be bindable through Lua.
Having a depthbuffer+normals buffer (+ the existing framebuffer) would allow a heap of post processing tricks currently used by many games (LOS, deferred lighting, bloom, deferred AA).
Thank you devs!