Utility programmes scripted in Lua?
Posted: 25 May 2012, 03:39
Hi guys,
I was just wondering if Lua could do the following at all?
- A lunar/astrological calendar that allows you to see astrological conjunctions, trines, oppositions, and squares as they will occur, based on algorithms for astrologically acknowledged heavenly bodies such as certain asteroids like Chiron.
- A simple lunar calendar
- A collectible card game with a strong basis on multiplayer PvP (WIP here)
- Perhaps, a utility program for a publications office which can create timesheets based on the project allocations of a team leader?
These are just casual questions. I don't really have any intent on creating them so long as I neither know Lua nor understand how to code. Perhaps, some day I must take a holiday in Europe or Saudi Arabia, which might give me some time to work on that during the evenings.
Meanwhile, a quick update on my own project: I have joined forces with a team modding Zero-K with the relevant skills, so my gaming project is safe, although I had to cast off any Renaissance, Enlightenment and WW1-based mechanics and units, I'd rather prefer a project that can move forward as opposed to stay stuck in the ground. Since modelling and artwork is my thing, I can't complain.
I was just wondering if Lua could do the following at all?
- A lunar/astrological calendar that allows you to see astrological conjunctions, trines, oppositions, and squares as they will occur, based on algorithms for astrologically acknowledged heavenly bodies such as certain asteroids like Chiron.
- A simple lunar calendar
- A collectible card game with a strong basis on multiplayer PvP (WIP here)
- Perhaps, a utility program for a publications office which can create timesheets based on the project allocations of a team leader?
These are just casual questions. I don't really have any intent on creating them so long as I neither know Lua nor understand how to code. Perhaps, some day I must take a holiday in Europe or Saudi Arabia, which might give me some time to work on that during the evenings.
Meanwhile, a quick update on my own project: I have joined forces with a team modding Zero-K with the relevant skills, so my gaming project is safe, although I had to cast off any Renaissance, Enlightenment and WW1-based mechanics and units, I'd rather prefer a project that can move forward as opposed to stay stuck in the ground. Since modelling and artwork is my thing, I can't complain.