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"explo.bmp" in bitmaps directory
Posted: 10 Nov 2005, 22:10
by Caydr
Any idea what this graphic is actually used for?
Posted: 10 Nov 2005, 22:30
by Dragon45
Change it and find out :)
Posted: 10 Nov 2005, 23:29
by mongus
Posted: 11 Nov 2005, 00:09
by [K.B.] Napalm Cobra
HA, there it is, I freaken told you guys, but noooo, you thought I was crazy.

Posted: 11 Nov 2005, 00:12
by Gnomre
http://wormhole.tauniverse.com/images/s ... ionbmp.jpg
Simple replacement, seems there can only be one though.
Posted: 11 Nov 2005, 04:09
by GrOuNd_ZeRo
Yep, it's the explosion/muzzle-flash/flame bitmap...
Posted: 11 Nov 2005, 06:08
by Caydr
Righto. Seems I was experimenting with the wrong file.
Y'know what'd be great, is if we could define the explosion graphic on an explosion-by-explosion basis. And also to have a few ones in random rotation.
Posted: 11 Nov 2005, 06:11
by GrOuNd_ZeRo
I'd like explosions to become sequences again like in OTA, maybe not as long as OTA ones but definitly similar, similar to Q3A explosion files would be nice, cross-fading into 3 different forms looks really nice.
I'd also like to see support for 3D models in explosions so we can have COOL Mushroom nukes :D
Posted: 11 Nov 2005, 06:28
by Zoombie
I would also like dismemberment and corpses to twitch and fire there guns randomly into the air as they fall backwards due from enemy fire. That would be cool.
But 3d explosions and some trails like
http://www.fileuniverse.com/?p=showitem&ID=1757 these are more important