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--Texturing help--
Posted: 10 Nov 2005, 14:50
by aGorm
Hi, its me, that crazy fool.
Now that the new unit format is out, with its flashy texture mapping, I was wondering if anyone actully knew how to use it? I dont have a clue what your ment to do or how it works, which is a problem seeing as you can use it for features to (which i intend to) and I cant get my stuff finshed till either I know how to do it myself, or someone that has more expriance in texturing moddels gives me a hand.
So, if you want to help in either way, please do!
aGorm
Posted: 10 Nov 2005, 14:57
by SwiftSpear
UV mapping texturing is very popular in the gaming industry. They've been using it in HL for ages. The NS (HL mod) forums are down, which is where I would normally go to find you a tutorial for UV mapping, but I'm sure either someone else knows where it can be found or can discribe the process themselfs... You might have some luck poking around the forums for any of the popular HL modeling sites, they should have relevent tutorials available.
Posted: 10 Nov 2005, 15:01
by aGorm
Ahh, but from what i've read, its a little different in spring... Like you have to have certain programs and do funny exports and stuff... I'm intrested as to how you get the stuff into Spring as welkl as how the hell you actully do it!
aGorm
Posted: 10 Nov 2005, 16:50
by FizWizz
I would be very interested in seeing modelling/texturing tutorial(s) for the .3so format as well.
Posted: 10 Nov 2005, 19:28
by Caydr
Same here. Pretty models coming out my ears.... no textures...
Posted: 10 Nov 2005, 19:39
by jcnossen
You might want to try some tutorials on Ultimate Unwrap 3D. Unfortunately this program is shareware, but it's very good at what it does.
http://www.unwrap3d.com/tutorials.aspx
The UV mapping process is the same as in any other game with UV texturemaps (Basically every game with textures). When I have finished my upspring 3D editor I post some extra info on what steps you actually have to perform to get from model editor data to spring s3o model.
Posted: 10 Nov 2005, 20:08
by FLOZi
I haven't had any success with texxing in UpSpring, I managed to get a few mapped s3os into Spring with the max plugin though

Posted: 12 Nov 2005, 21:02
by Zenka
FLOZi wrote:I haven't had any success with texxing in UpSpring, I managed to get a few mapped s3os into Spring with the max plugin though

More then most of us. I'm still stuck in the "can't find the texture" stage.
Every object come out black (or blue if they arn't textured).
Posted: 16 Nov 2005, 09:20
by LathanStanley
Its a tutorial from a different game... but it works all the same..
here's a linky
http://www.lancersreactor.com/t/forum/t ... ng&M=False
that should help

Posted: 16 Nov 2005, 10:20
by SwiftSpear
Wow... thier web adress is like 1 meg...
Posted: 16 Nov 2005, 16:08
by FLOZi
Zenka wrote:FLOZi wrote:I haven't had any success with texxing in UpSpring, I managed to get a few mapped s3os into Spring with the max plugin though

More then most of us. I'm still stuck in the "can't find the texture" stage.
Every object come out black (or blue if they arn't textured).
Often hit that barrier myself; make sure your texture has a blank alpha layer.
Posted: 16 Nov 2005, 18:48
by Weaver
Blank as in no alpha saved OR saved with an alpha that gives no transparency?
I am pretty sure I've drawn things in that channel as a test.
And where does this "can't find the texture" message appear? I don't remember seeing that.
Posted: 16 Nov 2005, 20:54
by FLOZi
i made a new mask, set its transparency to 100% and saved it to the alpha, seemed to work, though I can't figure out how to then edit the texture once its been saved like that.

Posted: 16 Nov 2005, 22:29
by Weaver
I'll be saving a copy in a layered format for future editing. But psp will allow you to make a mask from source transparency so that is an option.