Texture error after converting
Posted: 06 May 2012, 13:24
Hello modders and developers!
I'm trying to convert my heightmap, texturemap and metalmap to .smt and .smf. AFAIK it does convert correctly because I do get those two files, but I also get some errors:
Things that do not work: mini map, and the main texture. (Mini map is automatically generated from the main texture, right?)
Sometimes it's completely black with weird texture tiles. After a few tries it sometimes is just completely filled with a texture I have not used.
Right now it looks like this:

Yet strangely enough, the metal map and height map both work correctly:

I am using an ATI video card, might that be the issue, or is there something else going on?
I'm trying to convert my heightmap, texturemap and metalmap to .smt and .smf. AFAIK it does convert correctly because I do get those two files, but I also get some errors:
Code: Select all
C:\beherith_mapconv_2.4>MapConv -i -c 0 -x 250 -n 25 -o Icy_Shell.smf -t t.bmp -a h.bmp -m m.bmp -f f.bmp -z "nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file" -l
Mothers Mapconv version 2.4 updated by Beherith (mysterme at gmail dot com)
Loading texture
Creating height map
Inverting height map
Applying lowpass filter to height map
Creating features
Grass Placement:
Options are: -q: 0 compressstring: nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file
A subdirectory or file temp already exists.
Writing tga files 6%
Writing tga files 12%
Writing tga files 18%
Writing tga files 25%
Writing tga files 31%
Writing tga files 37%
Writing tga files 43%
Writing tga files 50%
Writing tga files 56%
Writing tga files 62%
Writing tga files 68%
Writing tga files 75%
Writing tga files 81%
Writing tga files 87%
Writing tga files 93%
Writing tga files 100%
Creating dds files
nvdxt.exe -dxt1a -nmips 4 -Sinc -quality_highest -file temp/Temp*.tga
Failed to open NVARGS.TXT, using default arguments:
nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Executing:nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Version 8.30
creating minimap
Failed to open NVARGS.TXT, using default arguments:
nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Executing:nvdxt2.exe -file temp\*.bmp -nmips 5 -dxt1 -box -fadeamount 0
Version 8.30
Creating tiles 1024/1024 6%
Creating tiles 2048/2048 12%
Creating tiles 3072/3072 18%
Creating tiles 4096/4096 25%
Creating tiles 5120/5120 31%
Creating tiles 6144/6144 37%
Creating tiles 7168/7168 43%
Creating tiles 8192/8192 50%
Creating tiles 9216/9216 56%
Creating tiles 10240/10240 62%
Creating tiles 11264/11264 68%
Creating tiles 12288/12288 75%
Creating tiles 13312/13312 81%
Creating tiles 14336/14336 87%
Creating tiles 15360/15360 93%
Creating tiles 16384/16384 100%
Could Not Find C:\beherith_mapconv_2.4\temp*.dds
Saving metal map
Writing 0 features
Sometimes it's completely black with weird texture tiles. After a few tries it sometimes is just completely filled with a texture I have not used.
Right now it looks like this:

Yet strangely enough, the metal map and height map both work correctly:

I am using an ATI video card, might that be the issue, or is there something else going on?