gadget:GameProgress
Posted: 05 May 2012, 18:41
I'm trying to accomplish the function of stating how far behind a player is from catching up with the simulation inside a gadget:
Any ideas on this?
However, GameProgress() doesn't seem to be called at any time (it's in the synced part of my gadget).GameProgress() --> "serverFrameNum" ( called every 60 frames, calculating delta between GameFrame and GameProgress can give an ETA about catching up with simulation ) New in 0.83.x
Any ideas on this?