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Mass-texturing

Posted: 10 Nov 2005, 03:08
by Caydr
For some of my experimentation, I'm dealing with extremely high-polygon units. I plan on implementing proper textures for them, but in the meantime I want to make sure that Spring is rendering them correctly by applying one texture to every face. Does anyone know of such a "mass-texturing" option in any program? Preferably 3do builder?

I know there has to be a way, since I've seen a lot of crappy 3rd party unit wreckage models which have like 300 faces with the same texture.

Posted: 10 Nov 2005, 03:12
by Dragon45
3do builder has a "texture all faces between THIS and THAT face number with X texture" option. Look for it :P

Posted: 10 Nov 2005, 03:41
by [K.B.] Napalm Cobra
HA, see, told you so. :P

Posted: 10 Nov 2005, 04:31
by Caydr
In what version though? I only have 2.0

This week on smart ass pictures with Gnome...

Posted: 10 Nov 2005, 04:43
by Gnomre
Image

Posted: 10 Nov 2005, 05:05
by Caydr