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Todo list for next XTA dev

Posted: 28 Apr 2012, 14:50
by Hermuld
Mostly balance fixes (reverts)

-air units attack sector

-air units shouldn't collide with each other

-popup etc cannons speed

-hammer speed, turnrate, cannon turnrate

-llt hlt values (laser speed, rate of fire, los, damage)

-pyro flame speed (shouldn't hit moving units)


-some missiles should go over dt as it was before for interesting compush gameplay


-hold position default for all commanders, mobile antinukes...


-remove wanking commander


EDIT: -llt, hlt "sweetspot" should be higher like it used to be so you can attack towers behind dt

Re: Todo list for next XTA dev

Posted: 28 Apr 2012, 21:00
by Jools
How has the dt:s been changed? IIRC it's just that the wobble from missiles has been removed, so they now all hit the dt. But how was it before with rocko e.g.?

Re: Todo list for next XTA dev

Posted: 30 Apr 2012, 18:01
by babbles
rocko =/= missile

Re: Todo list for next XTA dev

Posted: 30 Apr 2012, 19:36
by Jools
No, but it used to make damage to the llt too? And it had no wobble.

Re: Todo list for next XTA dev

Posted: 01 May 2012, 08:16
by babbles
Because people put no space between the LLT ad the DT so the splash damage hurt the LLT

Re: Todo list for next XTA dev

Posted: 01 May 2012, 09:09
by knorke
default widgets should be tweaked.
yes, that is very much personal preference but atm some things overlap which should never be. (factorybar, unitgroups and something else)

Re: Todo list for next XTA dev

Posted: 01 May 2012, 13:04
by babbles
give zeus more damage or hp or damage reduction/mitigation !

Re: Todo list for next XTA dev

Posted: 21 May 2012, 19:23
by forest_devil
where should i post patches. had too many conflicting answers and dead repos as answers

Re: Todo list for next XTA dev

Posted: 21 May 2012, 22:54
by Deadnight Warrior
forest_devil wrote:where should i post patches. had too many conflicting answers and dead repos as answers
Did you look at the sticky topic?

There are 2 repositories, one for "official" XTA
And one for Ray's fork of XTA

Depending for which one you want to post patches.

Re: Todo list for next XTA dev

Posted: 21 May 2012, 23:50
by forest_devil
yah, those repos look dead in the water.

Re: Todo list for next XTA dev

Posted: 22 May 2012, 00:32
by Deadnight Warrior
I have no idea where you're looking, last commit to XTA repo was on 15.5.2012 so it's not dead for sure. SVN changes

Someone started a XTA repo long ago but never did anything but use up the project name, you can find it on http://code.google.com/p/xtaspring/ but it's empty.

Re: Todo list for next XTA dev

Posted: 22 May 2012, 20:34
by Jools
What kind of patches?

At least update the official SVN, a new release has been pending for some time and I think we will get it out soon.