Page 1 of 1
D-Gun request
Posted: 10 Nov 2005, 00:02
by Dead.Rabit
i dont know how easy this would be to incorperate in but could you make the D-Gun more useable in 3rd person... so it fires wherever you click after tapping the attack button... sorry but (i havnt tested it in a while come to think) but because of a lack of this i have to go into 1'st person by which time ive lagged and comm is dead.. could you make it so it just fires a certain distance from the ground werever you click (ie not just on an enamy) so it works exactly like in the original TA... my comm comes off second best to krogs wayy to often because i cant power cloaking.
=D
Posted: 10 Nov 2005, 00:18
by FizWizz
it does work exactly the same way as Original TA. you hit "D" and click on whatever you think shouldn't be there anymore. D-gun fires and voila, no more enemy. Or tree.
Posted: 10 Nov 2005, 00:37
by Gnomre
Yeah, it'd be incredibly bad if it fired the D-Gun at will... the D-Gun has to be used as a precision weapon. Learn the controls and use D like the post above me said!
Posted: 10 Nov 2005, 21:27
by mongus
Decoy commies do this... and cant imagine what a mess if commander did this with the REAL gun, in that case i will "donate" my commander to enemy after the initial minutes of the game and stick with a fake one.. (xactly as good as the original one but .. some climbing abilities and dgun )
Btw, has anyone notticed that the Fake dgun does a bit of damage? (and not 0 as i thougth).
Posted: 10 Nov 2005, 22:37
by Kuroneko
mongus wrote:Decoy commies do this... and cant imagine what a mess if commander did this with the REAL gun, in that case i will "donate" my commander to enemy after the initial minutes of the game and stick with a fake one.. (xactly as good as the original one but .. some climbing abilities and dgun )
Btw, has anyone notticed that the Fake dgun does a bit of damage? (and not 0 as i thougth).
iirc, 0 damage = crash.
Also, Trees
ARE enemies.