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Map editor
Posted: 17 Apr 2012, 20:00
by darkenthatblack
I need new map editor.
SpringMapEdit not good.
Re: Map editor
Posted: 17 Apr 2012, 20:02
by Beherith
Springmapedit is the only complete map making solution for spring. You can use images and MapConv if you find it lacking (you have to make the images with your choice of heightmap/texture making apps.)
Re: Map editor
Posted: 17 Apr 2012, 20:16
by darkenthatblack
Re: Map editor
Posted: 17 Apr 2012, 20:27
by smoth
YEP

Re: Map editor
Posted: 17 Apr 2012, 23:24
by Forboding Angel
Re: Map editor
Posted: 18 Apr 2012, 01:45
by SanadaUjiosan
SME gets the job done. It can be annoying at first, but the more time you spend with it, the easier it'll come to you.

Re: Map editor
Posted: 18 Apr 2012, 12:36
by knorke
SpringMapEdit is still being developed. So if you tell Frostregen about what is "not good" maybe he will improve it.
Re: Map editor
Posted: 18 Apr 2012, 14:33
by gajop
i considered adding at least simple map modification tools to the scenario editor i'm making, is there any reason we wouldn't want an in-game editor instead?
i.e what are the benefits of having an external tool (other than the fact it exists) in comparison to an ingame tool?
Re: Map editor
Posted: 18 Apr 2012, 15:04
by smoth
loading tile sets etc.
Re: Map editor
Posted: 18 Apr 2012, 18:09
by PicassoCT
Doesent matter anyway, modmakers terraform our maps into whatever travesty they wish.. even drop there own textures on it via decals. We are the Sum of the Earth, Spring should ban mods that allow terraforming - and respect our Art.
ZK, im looking at you.
Re: Map editor
Posted: 18 Apr 2012, 18:34
by smoth
HUMBUG! LIES AND SLANDER I SAY!
Re: Map editor
Posted: 18 Apr 2012, 23:14
by zwzsg
ZK is innocent! I'm the one guilty of:

Re: Map editor
Posted: 19 Apr 2012, 06:56
by SirArtturi
Once you realize how easy the whole map compile process is (texturemap + heightmap + featuremap + metalmap = map) you feel no need for any editors. You just need the MapConv.
Re: Map editor
Posted: 19 Apr 2012, 07:06
by Anarchid
Once you realize how easy the whole map compile process is (texturemap + heightmap + featuremap + metalmap = map) you feel no need for any editors. You just need the MapConv.
The only downside here is that it's in no way visual and has all those arbitrary rules about texture sizes, etc.
Re: Map editor
Posted: 19 Apr 2012, 07:34
by Beherith
The texture size rules may seem arbitrary, but are pretty logical if you ask me. Also, mapconv warns you if you have the wrong sizes, and everyone has a calculator on their computer and can do a simple multiplication and addition.
Re: Map editor
Posted: 19 Apr 2012, 10:42
by PicassoCT
Thats alot of estimation on your side behe. Not everyone uses math in his daily job, im pretty sure, if people would have to count out the money themselves in shops, you would have a lot of "i left my classes" at home-less people.
Just sayin.
Re: Map editor
Posted: 19 Apr 2012, 11:27
by Anarchid
The texture size rules may seem arbitrary, but are pretty logical if you ask me. Also, mapconv warns you if you have the wrong sizes, and everyone has a calculator on their computer and can do a simple multiplication and addition.
They are logical, yet still add a lot of unwanted complexity. Even if you know about them, they only serve to add work.