assimp 3ds loading issue
Posted: 16 Apr 2012, 06:29
Hey guys,
I am having a problem with using assimp to load 3ds models. KaiserJ pointed me to using the outliner frame to name each mesh and node (as far as I understand it) in blender and I tried naming and exporting with UpSpring as well, however whenever I load the model into the game I only get pieces labelled "root" or "3DSMesh_#" (where # is the piece number in some order I do not know). In addition to this they only shoot from their origin.
I looked through the forum post by SpliFF including his chat with CarRepairer and can't figure out the issue.
Current workorder is make basic form in Blender, export as .obj to mudbox, shape and color with mudbox export back to Blender as .obj, check sizes and export from Blender as .3ds into /objects3d
Any ideas?
Or is sending it through upsring the best option?
I am having a problem with using assimp to load 3ds models. KaiserJ pointed me to using the outliner frame to name each mesh and node (as far as I understand it) in blender and I tried naming and exporting with UpSpring as well, however whenever I load the model into the game I only get pieces labelled "root" or "3DSMesh_#" (where # is the piece number in some order I do not know). In addition to this they only shoot from their origin.
I looked through the forum post by SpliFF including his chat with CarRepairer and can't figure out the issue.
Current workorder is make basic form in Blender, export as .obj to mudbox, shape and color with mudbox export back to Blender as .obj, check sizes and export from Blender as .3ds into /objects3d
Any ideas?
Or is sending it through upsring the best option?