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assimp 3ds loading issue

Posted: 16 Apr 2012, 06:29
by saberRattler
Hey guys,

I am having a problem with using assimp to load 3ds models. KaiserJ pointed me to using the outliner frame to name each mesh and node (as far as I understand it) in blender and I tried naming and exporting with UpSpring as well, however whenever I load the model into the game I only get pieces labelled "root" or "3DSMesh_#" (where # is the piece number in some order I do not know). In addition to this they only shoot from their origin.

I looked through the forum post by SpliFF including his chat with CarRepairer and can't figure out the issue.

Current workorder is make basic form in Blender, export as .obj to mudbox, shape and color with mudbox export back to Blender as .obj, check sizes and export from Blender as .3ds into /objects3d

Any ideas?
Or is sending it through upsring the best option?

Re: assimp 3ds loading issue

Posted: 17 Apr 2012, 16:40
by KaiserJ
k guys, stupid kaiser couldn't help, time for someone smart to jump in!

Re: assimp 3ds loading issue

Posted: 17 Apr 2012, 16:50
by FLOZi
Idea: Don't use 3ds.

Re: assimp 3ds loading issue

Posted: 17 Apr 2012, 16:57
by CarRepairer
Export to collada.

Re: assimp 3ds loading issue

Posted: 18 Apr 2012, 22:40
by saberRattler
Switched to collada, getting the right piece name but unit is smaller than same unit as 3ds. Scaling in blender doesn't work (unless I am not doing it right with the 's' key).

Re: assimp 3ds loading issue

Posted: 26 Apr 2012, 16:50
by rattle
fatima the garlic sausage

Re: assimp 3ds loading issue

Posted: 26 Apr 2012, 17:36
by FLOZi
saberRattler wrote:Switched to collada, getting the right piece name but unit is smaller than same unit as 3ds. Scaling in blender doesn't work (unless I am not doing it right with the 's' key).
I'm intrigued as to what your project is. :-)

If you're still looking for answers, try bugging CarRepairer by pm or on lobby (<3 you car)

Re: assimp 3ds loading issue

Posted: 26 Apr 2012, 17:56
by CarRepairer
After scaling or rotating, select all your objects and "apply rotation and scale" somewhere in the menu. You will also have to have your model lie on its back in order to be properly rotated in spring. I hope there's a better solution to that one day.