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Cegs...
Posted: 08 Apr 2012, 20:41
by Karl
Yo guys I made some few cegs for you
http://www.youtube.com/watch?v=NtjKbdti ... ature=plcp
Tell me what I have to change or improve whatever before I hand down those cegs to you...
Edit: Now it is committed EVERYTHING IS NOW TOO LATE FOR CHANGES!
Re: Cegs...
Posted: 08 Apr 2012, 22:55
by Licho
Look very nice

Where to get them?
Can you commit them to ZK?
Re: Cegs...
Posted: 08 Apr 2012, 23:05
by Karl
Licho wrote:Look very nice
Thanks
Licho wrote:Look very nice

Where to get them?
Not yet because I need to polish a few things and fixing debris-trail CEG's
Licho wrote:
Can you commit them to ZK?
I will look on it after the CEG's are done
Re: Cegs...
Posted: 09 Apr 2012, 03:06
by smoth
very cool also I like the music, don't understand the lyrics but sounds smooth as hell!
Re: Cegs...
Posted: 09 Apr 2012, 12:24
by Karl
The music is actually from sudden strike 1 or 2

Hmm well it seems when no one gives constructive criticism or suggestion then I will look today that it gets committed
here it is I took from there with lyrics:
http://www.youtube.com/watch?v=l8OvgMQ-wfI
Re: Cegs...
Posted: 09 Apr 2012, 17:17
by smoth
I don't really see anything to criticize. It seems like you made good use of particle count. I think using dynamic water is a bit deceptive as most people do not run that and thus the CEGS will be a bit different when used in game for most when they hit water(no seafoam). At the same time I like that you used dynamic water because it helps show off spring.
Re: Cegs...
Posted: 09 Apr 2012, 18:08
by Google_Frog
It would be good if dynamic water could be detected and use a wake ground thing if dynamic water is not enabled.
Re: Cegs...
Posted: 09 Apr 2012, 19:51
by Karl
Oke thanks all of your for the positive feedback.
I will look soon that I make some few more cegs for Zero-K aswell improving some few old ones...
Edit: lol at the Sudden Strike video.
Nice PR tho whomever added this.
Re: Cegs...
Posted: 10 Apr 2012, 10:18
by Google_Frog
The Leveler effect doesn't work probably because Leveler has burnblow = true. All the effects look a bit strange on water with water !2, they need some sort of wake added.
Finally which effects are you planing on remaking? I ask because some may not need remaking.
Re: Cegs...
Posted: 10 Apr 2012, 10:39
by Karl
-ataalaser (it's ceg doesn't match aoe)
-some few death cegs
-emg impact
-laser
and a few more... can't think of it right now
Re: Cegs...
Posted: 10 Apr 2012, 10:48
by Google_Frog
What is ataalaser? I also think the emg CEGs are fine.
Edit: The Leveler ceg should be replaced with a terrain independent one because it often explodes mid air.
Re: Cegs...
Posted: 10 Apr 2012, 10:53
by Karl
tachyon cegs...
are you kidding me? the EMG ceg is the ugliest one that i've seen
just a groundflash and 5 plasma more not...
and yes leveler gets new ceg then
Re: Cegs...
Posted: 10 Apr 2012, 11:03
by Google_Frog
Oh ok you mean light emg not heavy. It is very spamming so make sure the effect is about as inconspicuous as the current one.
Re: Cegs...
Posted: 14 Apr 2012, 20:17
by Karl
what you even have heavy emg ceg? never seen it
Re: Cegs...
Posted: 14 Apr 2012, 22:36
by luckywaldo7
You can see the heavy emg ceg on the warrior, stardust, and brawler.
You can kind of see it here:
It basically means an emg with aoe burst on hit.