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Fight order issued at start of game (BA)
Posted: 30 Mar 2012, 07:46
by Jazcash
For some reason, my Com is given a fight order automatically as soon as a game starts which ruins initial queue and is just generally annoying. Any idea what's causing this and if a widget, which widget? I've had a look through my widget list and can't imagine which one might be causing it.
Re: Fight order issued at start of game (BA)
Posted: 30 Mar 2012, 09:35
by ginekolog
I have similar problem. When game starts, something starts moving my com :

Re: Fight order issued at start of game (BA)
Posted: 30 Mar 2012, 10:49
by very_bad_soldier
Please post a log.
Re: Fight order issued at start of game (BA)
Posted: 30 Mar 2012, 15:47
by Jazcash
Re: Fight order issued at start of game (BA)
Posted: 30 Mar 2012, 15:58
by very_bad_soldier
ginekolog wrote:When game starts, something starts moving my com :

jazcash wrote:
[f=0000000] Loading widget from user: Unit Mover <cmd_unit_mover.lua> ...
I didnt know a "Unit Mover" widget but it sounds kinda suspicious.
Also it contains:
Code: Select all
GiveOrderToUnit(unitID, CMD.FIGHT, { x, y, z}, { "" })
So thats my guess.
Re: Fight order issued at start of game (BA)
Posted: 30 Mar 2012, 16:05
by Jazcash
very_bad_soldier wrote:ginekolog wrote:When game starts, something starts moving my com :

jazcash wrote:
[f=0000000] Loading widget from user: Unit Mover <cmd_unit_mover.lua> ...
I didnt know a "Unit Mover" widget but it sounds kinda suspicious.
Also it contains:
Code: Select all
GiveOrderToUnit(unitID, CMD.FIGHT, { x, y, z}, { "" })
So thats my guess.
It moves built units out of the way for units like consuls and freakers when they're set to build units on repeat. I'll try disabling it though, brb.
Edit: That did it! Thanks vbs :)