Page 1 of 1

Can someone please fix Quantum's Mission Editor?

Posted: 28 Mar 2012, 09:31
by Forboding Angel
It doesn't understand how to load maps that use mapinfo.lua instead of an SMD file.

This is extremely important to me! :cry:

Re: Can someone please fix Quantum's Mission Editor?

Posted: 29 Mar 2012, 02:11
by Forboding Angel

Code: Select all

Version: 2.0.0.74
Date: 3/28/2012 5:09:58 PM
ArgumentNullException
Buffer cannot be null.
Parameter name: buffer
   at System.IO.MemoryStream..ctor(Byte[] buffer, Boolean writable)
   at System.IO.MemoryStream..ctor(Byte[] buffer)
   at CMissionLib.UnitSyncLib.SM2.GetTexture(Map map, Int32 detail, UnitSync unitSync)
   at CMissionLib.UnitSyncLib.UnitSync.GetMapTexture(Map map, Int32 detail)
   at MissionEditor2.WelcomeDialog.LoadMap(UnitSync unitSync, String mapName)
   at MissionEditor2.WelcomeDialog.<>c__DisplayClass23.<PromptForNewMission>b__1c()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()

Re: Can someone please fix Quantum's Mission Editor?

Posted: 01 Apr 2012, 08:59
by Neddie
That does seem like an oversight, but isn't there a more modern version in use around Zero-K?

Re: Can someone please fix Quantum's Mission Editor?

Posted: 01 Apr 2012, 11:30
by Forboding Angel
No, quant said he is getting a laptop this week and will try to maek fixie.

Re: Can someone please fix Quantum's Mission Editor?

Posted: 01 Apr 2012, 14:29
by Das Bruce
Post source.

Currently unemployed so if I get bored with my project I'm willing to flail at this one.

Re: Can someone please fix Quantum's Mission Editor?

Posted: 01 Apr 2012, 15:01
by FLOZi
Is this the one that uses some wacky xml file for storage?