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BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 16:22
by Beherith
All is well in the land of BA:

7.66->7.68
3/24/2012
- Removed hacky 87 gadgets
- Added ZXCV building hotkeys
- Added widget enemy spotter which marks enemy units. disabled by default
- Blob shadow fix

Image
Download here:

http://springfiles.com/spring/games/bal ... ilation-31

Re: BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 17:22
by klapmongool
Nice. Thanks.

Re: BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 17:27
by jamerlan
Cool! Thanks for awesome hotkeys!

Re: BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 17:29
by albator
tx beh.
Can you add profiler widget as default widget for next ba ?

http://widgets.springrts.de/index.php#67

Re: BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 18:02
by Beherith
I wont add profiler, its for devs and debugging. If anyone wants it, they can add it themselves.

Re: BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 19:07
by jamerlan
Can you add a new hotkey for estore or maybe estore to one of the groups?

Re: BA 7.68 - fix commander/con movement

Posted: 24 Mar 2012, 19:50
by Ares
Great idea! The best of both hotkey styles in one layout, looking forward to trying them out.

I did get used to metal extactors being on z in the past, but I guess its possible to customize?

I saw some interesting videos of new unit movement and formations but I'm not sure of the hotkeys to pull it off. In future a hotkey instruction page might be useful - often I'm totally unaware of hotkeys until stumbling across them: like placing buildings as squres and buildsplit by holding space bar.

Also, I'd be in favour of setting default unit lod distance and icon distance to 165. It gives better fps and allows players to easily make use of the strategic icons. I'm sure a lot of new players never change these settings to discover this feature and personally I think they add to the game a lot.

-Update: I can't get these new hotkeys to work as shown in the picture. I've uninstalled etc, done portable and non portable, removed uikeys etc. For some reason it always uses the old binds (with extractor on z).

Re: BA 7.68 - fix commander/con movement

Posted: 25 Mar 2012, 00:12
by Silentwings
Awesome :).

One old bug still around: EMP launcher still doesnt work properly on vulcan/buzz. It emps for about 3 secs, should be ~60sec iirc.

Re: BA 7.68 - fix commander/con movement

Posted: 25 Mar 2012, 15:14
by albator
please, disable dynamic blob shadows, it gives huge fps drop when u slide scroll using MT version

Re: BA 7.68 - fix commander/con movement

Posted: 25 Mar 2012, 16:44
by very_bad_soldier
Cannot reproduce. Thanks for reporting but I dont think it should be disabled based on a single complain. It should be done when more users have problems ofc.
As far as I see there is room for performance optimization in that widget though.

Re: BA 7.68 - fix commander/con movement

Posted: 26 Mar 2012, 08:51
by Niobium
very_bad_soldier wrote:Cannot reproduce. Thanks for reporting but I dont think it should be disabled based on a single complain. It should be done when more users have problems ofc.
As far as I see there is room for performance optimization in that widget though.
The widget creates the exact same display list every frame and never frees it... which is beyond retarded. It also has a few other problems, like not unsetting the texture after setting it which can interfere with other widgets. Remove it..

Re: BA 7.68 - fix commander/con movement

Posted: 26 Mar 2012, 10:18
by very_bad_soldier
Fixed that yesterday already...

Btw Nio, care to have a look up here?
http://springrts.com/phpbb/viewtopic.php?f=44&t=27909
I would give it a try when you have a good solution there.

Re: BA 7.68 - fix commander/con movement

Posted: 26 Mar 2012, 10:30
by Senna
Silentwings wrote:Awesome :).

One old bug still around: EMP launcher still doesnt work properly on vulcan/buzz. It emps for about 3 secs, should be ~60sec iirc.
Vulcan, buzz are ended weapons. they should be even cheaper...
Only used when theres alot of players like 10v10 or 12v12.. with less vulcan buzzsaw are never used.

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 15:49
by MiNiMi
Vapers attack loaded units in Trans :/




btw. how can i space between the stuffs if the keybind is activated?

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 15:55
by klapmongool
MiNiMi wrote:Vapers attack loaded units in Trans :/




btw. how can i space between the stuffs if the keybind is activated?
Vapers ftw! (Vipers?)

Building spacing is on mouse4 and 5 if you have that widget on.

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 16:10
by Johannes
My mouse doesn't have that many buttons, but it'll be B/N on the keyboard I think.

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 16:13
by klapmongool
Johannes wrote:My mouse doesn't have that many buttons, but it'll be B/N on the keyboard I think.
Ah yes, B/N. Not handy at all when having to combine those with ctrl-shift. I just disabled the widget..

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 16:32
by Johannes
You're pressing shift with your thumb then I guess? Better do it with pinky.

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 16:35
by klapmongool
Johannes wrote:You're pressing shift with your thumb then I guess? Better do it with pinky.
No, Pinky is on ctrl and ringfinger is on shift. I don't see a configuration of my hand in which my thumb would press either those.

Re: BA 7.68 - fix commander/con movement

Posted: 27 Mar 2012, 21:36
by Beherith
Yeah, the usability of shift+B/N is questionable, maybe putting it on ctrl+shift scrollwheel would be better?