Challenge Mod
Posted: 16 Mar 2012, 00:26
Differences Betwen BA and Challenge
General;
-Allow faction change disabled
-Comnap is allowed as default
-Combomb is allowed as default
-All AA damage increased 25%
-Commander gains +500 hp, now 3500 hp
-T1 constructor hovercraft turnrate increased
-T1 and T2 constructor vehicle increased turnrate, now they turn faster
Unit limit, [Anti lag spam];
-All scouts now limit number 60 units max
-AK and Peewe unit limit now set to 70
-Flash unit limit now set to 100
-Gator unit limit now set to 100
Stationary Buildings:
T1 Factorys;
-Decreased buildtime by 2000 and metalcost by 100 on all t1 factorys
-Core Amphibious complex metalcost increased [917 to 1788], energycost increased [5285 to 13444],
Added amphibious crawling bomb and Shiva
-Arm Amphibious complex metalcost increased [860 to 1696], energycost increased [5144 to 15380],
Added amphibious crawling bomb and Marauder
T1 Defenses;
-Guardian Range nerfed [1220 to 1075], metalcost reduced 50%, Impulse power on hight traj disabled,
damage against commander improved on hight trajectory, [1280/1366], buildtime increased +30%
-Punisher Range nerfed [1245 to 1090], metalcost reduced 50%, Impulse power on hight traj disabled,
damage against commander improved on hight trajectory, [1280/1366], buildtime increased +30%
-Beamer laser improved [fixed bug with the laser shot], Buildtime increased +30%
-Double LLT buildtime increased +30%
-Hlt's buildtime increased +30%
-Viper/Pitbull buildtime increased +30%
-Advanced torpedo launchers are now Underwater Advanced Torpedo Launchers
-Dragon;s maw/claw buildtime increased +30%
-Double llt head llt range increased to 510, reloadtime slighty reduced [0.4 to 0.3]
-SAM AA hp nerfed [2500 to 1600]
-Chainsaw range increased [1250 to 1420]
-Eradicator range increased [1250 to 1450]
T2 Defenses;
-Tachyon accelerator damage against legendary,jugg increased x3, buildtime increased +80%
-Doomsday Machine range increased [1000 to 1150], Damage against Legendary,jugg increased x3, buildtime increased +80%
-Tachyon accelerator hp increased to 8800, damage increased to 16.000, cost increased by 20%
-Doomsday hp increased to 14600, head damage increased to 9000, cost increased by 20%
-Bertha range reduced [5500 to 4900], reloadtime reduced [13.2 to 9]
-Intimidator range reduced [5800 to 5050], reloadtime reduced [16 to 11]
-Vulcan hp increased x2, Metalcost increased [42363 to 66363], Buildtime increased + 40%,
range reduced [5750 to 5100]
-Buzzsaw hp increased x2, Metalcost increased [40575 to 64363], Buildtime increased +40%,
range reduced [6100 to 5450]
-Nuke Animation effect improved
-Stationary flaks range increased [775 to 980]
-Shield now starts with 70% of its capacity, radius increased to 600, shieldpower now go to 15.000
-Emp range increased to 5400, damage increased to 99000
-Stationary tactical nuke range increased to 3500
-Core nuke now reloads to 120 seconds, needs more energy and metal caused by reload speed
-Core Behemoth hp increased to 8000, range raised to 1800, damage increased by 10%
-Arm safe geo HP increased 12500 to 21500
-Moho exploiter hp increased to 5000, Hide the damage to enemy
-Toast range increased to 1430, Hightgun damage increased 15%
-Ambusher range increased to 1420, Hightgun damage increased 15%
-Screamer, Mercury range increased to 3100, hp increased +1000 hp to each, areaofeffect increased to 400
Eco buildings;
-T2 moho metalmakers Metalcost increased 15%, energy cost increased 20%, buildtime increased 10%
Units:
T1;
-kbot and vehicles units metalcost and energycost reduced 10%.
-Warrior hp slighty increased [1300 to 1412], range slighty increased [330 to 345].
-Hammer speed 5% increased
-Thud HP slighty decreased [1020 to 940], metalcost 10% increased
T2;
-Rapier gunship turnrate fire fixed, now should hit move targets
-Dragonfly HP increased [1050 to 1680]
-Seahook HP increased [1800 to 2400]
-Hawk energycost increased +2500, hp increased [335 to 435]
-Vamp energycost increased +2600, hp increased [260 to 400]
-Liche impulse increased [2 to 4], now it can bounce the commanders
-Fatboy range increased [700 to 750], hp reduced [7000 to 6000]
-Golly HP reduced [7000 to 6000], range slighty increased [650 to 700]
-Fido hp increased [1150 to 1450]
-Amphibious Crawlingbombs speed reduced 20%
-Skuttle heavybomb speed slighty improved [1.75 to 2.10]
-Mobile antinukes missile speed improved 15%
-Pillager range raised to 1120
-Luger range raised to 1110
-Dominator Damage slighty increased [750 to 820]
-Merl range increased to 1480, damage increased to 2600, areaofeffect increased to 130
-Diplomat Range increased to 1500, damage increased to 3200, areaofeffect increased to 140
-Maverick Hp increased to 1320, autohealthspeed increased [50 to 80]
-Banisher range increased [800 to 900]
-T2 freaker now builds sumo
-Consul now builds gremlins
T3;
-Bantha metalcost reduced by 15%
-Razorback hp increased to 15800, damage slighty decreased ~6%
-Shiva hp increased to 13200, energycost increased 60%
-Karganeth now uses all weapons, added head banisher missile, speed improved, cost increased by 25%
Weapon 1 and Weapon 2 no longer shot air, only third weapon does
-Catapult now fires 32 missiles instead of 20, reloadtime 20 seconds
-Krog HP increased +40.000, metalcost slighty reduced ~8%
-Marauder speed decreased 10%, hp increased to 5600
-Juggernaught Buildtime increased +40%, speed slighty improved [0.75 to 0.85], HP increased [300.000 to 440.000],
LOS reduced
New Units
-Added new Annihilation gun's [Tabitha and Influence], They both are ended game guns.
Range 5300 for Influence and 5200 for Tabitha, Cannon when shooted non stopable,
5 minutes to load
-Added widget Unit stats [keep pressing space bar and move the mouse over the units to see stats]
-Added widget Blast radius [select a unit and press x + space bar to see blast radius stats]
-Added 11 new t2 hovers for arm side
-Added 9 new t2 hovers for core side
-Added Legendary for arm side t3 gantry
-Added orcone for arm side t3 gantry
-Added tankanotor for t2 vehicleplant arm side
-Added krogtaar for t3 gantry core side
-Added Gorilla for core side t3 gantry
-Added mobile tac nuke for t2 vehicle plant core side
Download here:
http://springfiles.com/downloadmain/start/15921
General;
-Allow faction change disabled
-Comnap is allowed as default
-Combomb is allowed as default
-All AA damage increased 25%
-Commander gains +500 hp, now 3500 hp
-T1 constructor hovercraft turnrate increased
-T1 and T2 constructor vehicle increased turnrate, now they turn faster
Unit limit, [Anti lag spam];
-All scouts now limit number 60 units max
-AK and Peewe unit limit now set to 70
-Flash unit limit now set to 100
-Gator unit limit now set to 100
Stationary Buildings:
T1 Factorys;
-Decreased buildtime by 2000 and metalcost by 100 on all t1 factorys
-Core Amphibious complex metalcost increased [917 to 1788], energycost increased [5285 to 13444],
Added amphibious crawling bomb and Shiva
-Arm Amphibious complex metalcost increased [860 to 1696], energycost increased [5144 to 15380],
Added amphibious crawling bomb and Marauder
T1 Defenses;
-Guardian Range nerfed [1220 to 1075], metalcost reduced 50%, Impulse power on hight traj disabled,
damage against commander improved on hight trajectory, [1280/1366], buildtime increased +30%
-Punisher Range nerfed [1245 to 1090], metalcost reduced 50%, Impulse power on hight traj disabled,
damage against commander improved on hight trajectory, [1280/1366], buildtime increased +30%
-Beamer laser improved [fixed bug with the laser shot], Buildtime increased +30%
-Double LLT buildtime increased +30%
-Hlt's buildtime increased +30%
-Viper/Pitbull buildtime increased +30%
-Advanced torpedo launchers are now Underwater Advanced Torpedo Launchers
-Dragon;s maw/claw buildtime increased +30%
-Double llt head llt range increased to 510, reloadtime slighty reduced [0.4 to 0.3]
-SAM AA hp nerfed [2500 to 1600]
-Chainsaw range increased [1250 to 1420]
-Eradicator range increased [1250 to 1450]
T2 Defenses;
-Tachyon accelerator damage against legendary,jugg increased x3, buildtime increased +80%
-Doomsday Machine range increased [1000 to 1150], Damage against Legendary,jugg increased x3, buildtime increased +80%
-Tachyon accelerator hp increased to 8800, damage increased to 16.000, cost increased by 20%
-Doomsday hp increased to 14600, head damage increased to 9000, cost increased by 20%
-Bertha range reduced [5500 to 4900], reloadtime reduced [13.2 to 9]
-Intimidator range reduced [5800 to 5050], reloadtime reduced [16 to 11]
-Vulcan hp increased x2, Metalcost increased [42363 to 66363], Buildtime increased + 40%,
range reduced [5750 to 5100]
-Buzzsaw hp increased x2, Metalcost increased [40575 to 64363], Buildtime increased +40%,
range reduced [6100 to 5450]
-Nuke Animation effect improved
-Stationary flaks range increased [775 to 980]
-Shield now starts with 70% of its capacity, radius increased to 600, shieldpower now go to 15.000
-Emp range increased to 5400, damage increased to 99000
-Stationary tactical nuke range increased to 3500
-Core nuke now reloads to 120 seconds, needs more energy and metal caused by reload speed
-Core Behemoth hp increased to 8000, range raised to 1800, damage increased by 10%
-Arm safe geo HP increased 12500 to 21500
-Moho exploiter hp increased to 5000, Hide the damage to enemy
-Toast range increased to 1430, Hightgun damage increased 15%
-Ambusher range increased to 1420, Hightgun damage increased 15%
-Screamer, Mercury range increased to 3100, hp increased +1000 hp to each, areaofeffect increased to 400
Eco buildings;
-T2 moho metalmakers Metalcost increased 15%, energy cost increased 20%, buildtime increased 10%
Units:
T1;
-kbot and vehicles units metalcost and energycost reduced 10%.
-Warrior hp slighty increased [1300 to 1412], range slighty increased [330 to 345].
-Hammer speed 5% increased
-Thud HP slighty decreased [1020 to 940], metalcost 10% increased
T2;
-Rapier gunship turnrate fire fixed, now should hit move targets
-Dragonfly HP increased [1050 to 1680]
-Seahook HP increased [1800 to 2400]
-Hawk energycost increased +2500, hp increased [335 to 435]
-Vamp energycost increased +2600, hp increased [260 to 400]
-Liche impulse increased [2 to 4], now it can bounce the commanders
-Fatboy range increased [700 to 750], hp reduced [7000 to 6000]
-Golly HP reduced [7000 to 6000], range slighty increased [650 to 700]
-Fido hp increased [1150 to 1450]
-Amphibious Crawlingbombs speed reduced 20%
-Skuttle heavybomb speed slighty improved [1.75 to 2.10]
-Mobile antinukes missile speed improved 15%
-Pillager range raised to 1120
-Luger range raised to 1110
-Dominator Damage slighty increased [750 to 820]
-Merl range increased to 1480, damage increased to 2600, areaofeffect increased to 130
-Diplomat Range increased to 1500, damage increased to 3200, areaofeffect increased to 140
-Maverick Hp increased to 1320, autohealthspeed increased [50 to 80]
-Banisher range increased [800 to 900]
-T2 freaker now builds sumo
-Consul now builds gremlins
T3;
-Bantha metalcost reduced by 15%
-Razorback hp increased to 15800, damage slighty decreased ~6%
-Shiva hp increased to 13200, energycost increased 60%
-Karganeth now uses all weapons, added head banisher missile, speed improved, cost increased by 25%
Weapon 1 and Weapon 2 no longer shot air, only third weapon does
-Catapult now fires 32 missiles instead of 20, reloadtime 20 seconds
-Krog HP increased +40.000, metalcost slighty reduced ~8%
-Marauder speed decreased 10%, hp increased to 5600
-Juggernaught Buildtime increased +40%, speed slighty improved [0.75 to 0.85], HP increased [300.000 to 440.000],
LOS reduced
New Units
-Added new Annihilation gun's [Tabitha and Influence], They both are ended game guns.
Range 5300 for Influence and 5200 for Tabitha, Cannon when shooted non stopable,
5 minutes to load
-Added widget Unit stats [keep pressing space bar and move the mouse over the units to see stats]
-Added widget Blast radius [select a unit and press x + space bar to see blast radius stats]
-Added 11 new t2 hovers for arm side
-Added 9 new t2 hovers for core side
-Added Legendary for arm side t3 gantry
-Added orcone for arm side t3 gantry
-Added tankanotor for t2 vehicleplant arm side
-Added krogtaar for t3 gantry core side
-Added Gorilla for core side t3 gantry
-Added mobile tac nuke for t2 vehicle plant core side
Download here:
http://springfiles.com/downloadmain/start/15921