Spring explosions & particles
Posted: 24 Feb 2012, 04:55
Hey guys good work with the engine, its really shaping up.
one gripe I have is could you please spend some time improving the explosions in the game. The current particle engine makes explosions look like wispy, blurry brightly coloured light.
There really needs to be more 'structure' to the explosions, they need to feel more solid.
Think more like this: http://blogs.unity3d.com/2009/07/22/uni ... takes-off/
Same issue with fire, it looks more like bright yellow smoke than fire.
TA's 2d explosions looked more realistic, from an isometric view, obviously this wouldn't work in a 3d environment. But perhaps instead of using the particle engine to render explosions they could be selected from a set of pre-rendered animated 3d models?
Other-wise just improve the particle engine.
Don't want to sound too negative, other than that it looks like it's really shaping up, keep it up!
one gripe I have is could you please spend some time improving the explosions in the game. The current particle engine makes explosions look like wispy, blurry brightly coloured light.
There really needs to be more 'structure' to the explosions, they need to feel more solid.
Think more like this: http://blogs.unity3d.com/2009/07/22/uni ... takes-off/
Same issue with fire, it looks more like bright yellow smoke than fire.
TA's 2d explosions looked more realistic, from an isometric view, obviously this wouldn't work in a 3d environment. But perhaps instead of using the particle engine to render explosions they could be selected from a set of pre-rendered animated 3d models?
Other-wise just improve the particle engine.
Don't want to sound too negative, other than that it looks like it's really shaping up, keep it up!