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Whole base starts to blink

Posted: 22 Feb 2012, 00:51
by mrlc
I was playing a skirmish against the Core. Late in the game, my entire base along with all my units starts to blink. The problem is , when everything starts to blink, my computer gets bogged down and the fps goes way down.
1. What causes the blinking?
2. If Core is doing this, what core units causes this?
I get tired of the 1 to 3 fps when the blinking starts.
thanks

Re: Whole base starts to blink

Posted: 22 Feb 2012, 00:52
by smoth
connection issue.

Re: Whole base starts to blink

Posted: 22 Feb 2012, 01:23
by mrlc
connection issue? I am playing against a skirmish AI. I would not be on the net.

Re: Whole base starts to blink

Posted: 22 Feb 2012, 02:00
by FireStorm_
I often experience the same issue.
Lately I mostly played Zero-k against bot and chickens, though, so I doubt a single (core) unit is responsible.
Periodicaly all units turn blue and the game seems to grind to a halt, until, after a while the flickering/blinking stops, and everything returns to normal.
(I never knew, or bothered to find out, why. I just imagined people with a faster computer didn't have the problem, but I don't know if it matters.)

Re: Whole base starts to blink

Posted: 22 Feb 2012, 04:36
by mrlc
I c. How long does the blinking last for you? Does anyone know what is going on?

Re: Whole base starts to blink

Posted: 22 Feb 2012, 08:00
by klapmongool
smoth wrote:connection issue.
This. Except that you are doing offline play apparently. Still it must be a very similar thing.

Re: Whole base starts to blink

Posted: 22 Feb 2012, 15:39
by smoth
I suspect the blinking is not the cause of the system hang but the system hang is the cause of the blinking.

Re: Whole base starts to blink

Posted: 22 Feb 2012, 17:45
by zerver
Connection issue will fiddle with team colors to give a flashing appearance. Based on your symptoms (decreased FPS) I would say you are definitely experiencing something else.

Re: Whole base starts to blink

Posted: 23 Feb 2012, 01:59
by mrlc
okay, so I take it only one other person has had this problem?
Oh well.

Re: Whole base starts to blink

Posted: 23 Feb 2012, 11:28
by FireStorm_
Although I think Smoth is right, the blinking being a symptom and not a cause, I did find the 'blinking' seems to coincide with the following lines in the infolog:

Code: Select all

[f=0036649] !transmitlobby @voice@buildUnit@add;corned;Mason
[f=0036649] !transmitlobby @voice@buildUnit@add;corfav;Dart
[f=0036649] !transmitlobby @voice@buildUnit@add;cormist;Slasher
[f=0036649] !transmitlobby @voice@buildUnit@add;corgator;Scorcher
[f=0036649] !transmitlobby @voice@buildUnit@add;corlevlr;Leveler
[f=0036649] !transmitlobby @voice@buildUnit@add;corraid;Ravager
[f=0036649] !transmitlobby @voice@buildUnit@add;corgarp;Wolverine
[f=0036649] !transmitlobby @voice@buildUnit@add;armmerl;Merl
[f=0036649] !transmitlobby @voice@buildUnit@add;capturecar;Dominatrix
[f=0036649] !transmitlobby @voice@buildUnit@reload
Its probably nothing, nevertheless I'm wondering what these lines mean, just out of curiosity. (my forum and google search were unsuccesfull)

Re: Whole base starts to blink

Posted: 23 Feb 2012, 14:25
by smoth
you would need to do a find in files for say "@buildUnit" to see what gadget/widget is triggering it.

Re: Whole base starts to blink

Posted: 24 Feb 2012, 00:50
by SirMaverick
FireStorm_ wrote:

Code: Select all

[f=0036649] !transmitlobby @voice@buildUnit@add;corned;Mason
[...]
[f=0036649] !transmitlobby @voice@buildUnit@reload
Its probably nothing, nevertheless I'm wondering what these lines mean, just out of curiosity. (my forum and google search were unsuccesfull)
Ba game or ZK?
Those lines are created by the voice command system used in ZK/ZKLobby.

Re: Whole base starts to blink

Posted: 24 Feb 2012, 01:44
by FireStorm_
Ah right, tanks for clearing that up.
Not likely to be the cause of any serious lagging I think.
Guess it was just coincidental.

Re: Whole base starts to blink

Posted: 27 Feb 2012, 01:17
by mrlc
Finally I found it. It is the core Juno that produces those emp missiles that causes my base to blink. Hopefully, byh no allowing it to be used, my computer wont bog down

Re: Whole base starts to blink

Posted: 27 Feb 2012, 09:19
by mrlc
Not allowing Juno did not work. I guess it could be playing against 4 AI's and 5000 unit limit.

Re: Whole base starts to blink

Posted: 27 Feb 2012, 09:20
by klapmongool
mrlc wrote:Not allowing Juno did not work. I guess it could be playing against 4 AI's and 5000 unit limit.
rofl :D

Re: Whole base starts to blink

Posted: 27 Feb 2012, 19:11
by Johannes
Problem is not killing them before they get 5000 units :P

Re: Whole base starts to blink

Posted: 14 Oct 2013, 21:55
by Jools
smoth wrote:connection issue.
That's not really the cause for the blinking. Is the real cause some engine or game feature? Can it be disabled somehow?

Re: Whole base starts to blink

Posted: 14 Oct 2013, 22:05
by PicassoCT
Had it too in jw.. before i reworked the terraforming gadget.. i think its caused by lua-gadgets taking so much time to finnish, the next frame begins with a new lua overload, thus grinding the engine to a halt..


It should be reproducable.. by just producing units that have a lot of lua going on..

For example spawning solars for every faction should to max should make a smooth game.

Spawning units with big luascripts attached to them should reproduce this, even with not unit max.

Engine devs are not to blame.. its a game thing. Once i had zwzsgs fix in my gadget, the blinking was gone.
Yep, get the gamedevs or a faster maschine.. :(

local your lua, and check your algos..

Re: Whole base starts to blink

Posted: 15 Oct 2013, 10:18
by Anarchid
This. Except that you are doing offline play apparently. Still it must be a very similar thing.
Or is it?

If it's ZK via ZKL, then there's pretty much no way to start a local game unless it's a mission.