worst idea ever
Posted: 13 Feb 2012, 00:41
So for this map I've been putting way too much work into, I'm playing with procedurally generating dunes somehow (the current dune shapes are from DEM data of the Namib desert), so that I could get star dunes like this:

Many lines of frustrating Processing code later, I long for Lua and a built-in physics engine. Time to abuse Spring by spawning tons of low polygon units and sending them off to be blown around, scooping up or depositing sand as they go (Spring.AdjustHeightMap), speeding up and slowing down based on log wind profile! Oh god. Somebody call the psych ward.

Many lines of frustrating Processing code later, I long for Lua and a built-in physics engine. Time to abuse Spring by spawning tons of low polygon units and sending them off to be blown around, scooping up or depositing sand as they go (Spring.AdjustHeightMap), speeding up and slowing down based on log wind profile! Oh god. Somebody call the psych ward.