Mission Editor Breaks on blueprint maps
Posted: 04 Feb 2012, 23:52
http://www.evolutionrts.info/random/Evo ... as-v08.sd7
I can never find quantum on the lobby, and no one responds to bugs posted on the zk tracker wrt mission editor.
When trying to do a new mission using this map (sorry, springfiles won't let me edit my uploaded maps... again) mission builder throws an error:
Could someone please help me figure out wtf is going on here?
This issue seems to happen with all Blueprint Maps (at least the 3 I tested anyway).
I can never find quantum on the lobby, and no one responds to bugs posted on the zk tracker wrt mission editor.
When trying to do a new mission using this map (sorry, springfiles won't let me edit my uploaded maps... again) mission builder throws an error:
Code: Select all
Version: 2.0.0.72
Date: 2/4/2012 3:19:59 PM
UnitSyncException
Error getting map information.
at CMissionLib.UnitSyncLib.UnitSync.GetMapInfo(UInt32 checksum, Int32 mapInfoVersion)
at CMissionLib.UnitSyncLib.UnitSync.GetMapNoBitmaps(String mapName, String archiveName)
at MissionEditor2.WelcomeDialog.LoadMap(UnitSync unitSync, String mapName)
at MissionEditor2.WelcomeDialog.<>c__DisplayClass23.<PromptForNewMission>b__1c()
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()
This issue seems to happen with all Blueprint Maps (at least the 3 I tested anyway).