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Mission Editor Breaks on blueprint maps

Posted: 04 Feb 2012, 23:52
by Forboding Angel
http://www.evolutionrts.info/random/Evo ... as-v08.sd7

I can never find quantum on the lobby, and no one responds to bugs posted on the zk tracker wrt mission editor.

When trying to do a new mission using this map (sorry, springfiles won't let me edit my uploaded maps... again) mission builder throws an error:

Code: Select all

Version: 2.0.0.72
Date: 2/4/2012 3:19:59 PM
UnitSyncException
Error getting map information.
   at CMissionLib.UnitSyncLib.UnitSync.GetMapInfo(UInt32 checksum, Int32 mapInfoVersion)
   at CMissionLib.UnitSyncLib.UnitSync.GetMapNoBitmaps(String mapName, String archiveName)
   at MissionEditor2.WelcomeDialog.LoadMap(UnitSync unitSync, String mapName)
   at MissionEditor2.WelcomeDialog.<>c__DisplayClass23.<PromptForNewMission>b__1c()
   at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean ignoreSyncCtx)
   at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
   at System.Threading.ThreadHelper.ThreadStart()
Could someone please help me figure out wtf is going on here?

This issue seems to happen with all Blueprint Maps (at least the 3 I tested anyway).

Re: Mission Editor Breaks on blueprint maps

Posted: 08 Feb 2012, 08:13
by quantum
Try making sure there are no syntax errors in the map's config files.

I only have internet on my phone at the moment, I can't check out the problem for myself, sorry.

Re: Mission Editor Breaks on blueprint maps

Posted: 08 Feb 2012, 14:38
by Funkencool
Would it matter that the blueprint uses lua as the config instead of smd?

Re: Mission Editor Breaks on blueprint maps

Posted: 08 Feb 2012, 14:42
by smoth
Good question, forb do my old maps have this issue?

Re: Mission Editor Breaks on blueprint maps

Posted: 08 Feb 2012, 17:11
by Forboding Angel
Sorry I hadn't updated this thread. It's basically that mission builder doesn't know how to read mapinfo.lua.

Re: Mission Editor Breaks on blueprint maps

Posted: 10 Feb 2012, 03:22
by Forboding Angel
Any news on this quantum?

Re: Mission Editor Breaks on blueprint maps

Posted: 10 Feb 2012, 11:21
by quantum
I really can't verify or fix anything. I just have my phone for Internet.

Re: Mission Editor Breaks on blueprint maps

Posted: 10 Feb 2012, 11:49
by Forboding Angel
:|

/me is bummed