Spring .85 crashes on laptop
Posted: 18 Jan 2012, 15:37
Guys,
I have searched for a solution and haven't found one, I play spring with some friends on my HP 2540p laptop. It used to work before the .85 update. We play infrequently so I can't tell you what version it worked on before. Maybe 1-2 times a month, sometimes more soemtimes less. Well last night we tried to get a game going and got a Memory Read failure on C++, I tried the LoadingMT=0 in spring config. It just stoped the message from happening, but the game fails to load at "[f=0000000] Loading Square Textures" that is the last thing in infolog.txt.
Here is the setup straight from inflolog.txt
I can post more if you like. I am not sure what else to post. I have searched for the specific message but haven't found anything, I have also tried and verified the graphics driver for my HP is current. Also my friend on a DELL laptop had the same exact issue.
One other thing, I am the one creating the game, and I am using the "NAT Tunneling" option when I create the game.
I hope something in this message allows us to find a fix.
Thanks,
Rp3
I have searched for a solution and haven't found one, I play spring with some friends on my HP 2540p laptop. It used to work before the .85 update. We play infrequently so I can't tell you what version it worked on before. Maybe 1-2 times a month, sometimes more soemtimes less. Well last night we tried to get a game going and got a Memory Read failure on C++, I tried the LoadingMT=0 in spring config. It just stoped the message from happening, but the game fails to load at "[f=0000000] Loading Square Textures" that is the last thing in infolog.txt.
Here is the setup straight from inflolog.txt
Code: Select all
[CMyMath::Init] CPU SSE mask: 127, flags:
SSE 1.0: 1, SSE 2.0: 1
SSE 3.0: 1, SSSE 3.0: 1
SSE 4.1: 1, SSE 4.2: 1
SSE 4.0A: 0, SSE 5.0A: 0
using streflop SSE FP-math mode, CPU supports SSE instructions
OS: Microsoft Windows
Microsoft Windows XP Professional Service Pack 3 (build 2600)
Intel(R) Core(TM) i7 CPU L 640 @ 2.13GHz; 1903MB RAM, 3794MB pagefile
OS: 32bit native mode
[Watchdog] Installed (timeout: 10sec)
One other thing, I am the one creating the game, and I am using the "NAT Tunneling" option when I create the game.
I hope something in this message allows us to find a fix.
Thanks,
Rp3