Page 1 of 1

BA 7.63 Viper and arm advRadar hard to hit

Posted: 14 Jan 2012, 22:39
by dansan
CORVIPE and ARMARAD are almost impossible to kill. Their hit sphere must be strange or something.
The only position to hit them is to position enemy unit very near (almost? touching) south-west of unit. Only then they will hit and kill it as expected.

Re: BA 7.63 Viper and arm advRadar hard to hit

Posted: 14 Jan 2012, 22:47
by very_bad_soldier
Thanks for reporting, its known though. Seems to be an engine issue. For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18

Re: BA 7.63 Viper and arm advRadar hard to hit

Posted: 14 Jan 2012, 23:16
by albator
Something is definitly wrong with radar, both t1 and t2, LOS is quite lower then what you could expect when ground in not completely flat.

Re: BA 7.63 Viper and arm advRadar hard to hit

Posted: 15 Jan 2012, 00:01
by dansan
very_bad_soldier wrote:Thanks for reporting, its known though. Seems to be an engine issue. For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18
OK... thanx.

Re: BA 7.63 Viper and arm advRadar hard to hit

Posted: 15 Jan 2012, 00:07
by knorke
very_bad_soldier wrote:Thanks for reporting, its known though. Seems to be an engine issue. For reference: http://imolarpg.dyndns.org/trac/balatest/ticket/18
i think kloot fixed that for next version

Re: BA 7.63 Viper and arm advRadar hard to hit

Posted: 30 Jan 2012, 17:06
by Beherith
albator wrote:Something is definitly wrong with radar, both t1 and t2, LOS is quite lower then what you could expect when ground in not completely flat.

Cool, did notice this, its now fixed in svn.