Scout AI
Posted: 03 Nov 2005, 18:02
I wrote a Group AI for scouting.
All it does is send units to where you have no LOS, taking into account whether the given unit is a ship, plane, hover, or land unit.
Granted, it's nothing that anybody couldn't do, but I like it.
Get it here: http://www.geocities.com/veylon_ii/TASpring/Scout.zip
BTW: This ALSO uses that StrDat structure. It probably doesn't matter, but if you don't want it you can compile without it.
All it does is send units to where you have no LOS, taking into account whether the given unit is a ship, plane, hover, or land unit.
Granted, it's nothing that anybody couldn't do, but I like it.
Get it here: http://www.geocities.com/veylon_ii/TASpring/Scout.zip
BTW: This ALSO uses that StrDat structure. It probably doesn't matter, but if you don't want it you can compile without it.