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Balanced Annihilation 7.63

Posted: 24 Dec 2011, 15:57
by very_bad_soldier

Code: Select all

7.62 -> 7.63
2011/24/12:

-fixes for engine 85.0 (com ends and more)
-units die instantly now in shot down air transports
-improved unit velocities hopefully
-fixed unit animations
As a quick christmas release to fix some issues with 85.0 Behe authorized me to do the release this time. There are still bugs left but hopefully this is at least playable until more fixes are available.

Thanks to all who participated!

Download here (Dont mind the description, sorry):
http://springfiles.com/spring/games/bal ... ilation-27

Re: Balanced Annihilation 7.63

Posted: 24 Dec 2011, 16:12
by hoijui
mak rapid

Re: Balanced Annihilation 7.63

Posted: 24 Dec 2011, 17:16
by Beherith
Pinning to rapid, thanks VBS, got in some quick internets just in time!

Re: Balanced Annihilation 7.63

Posted: 25 Dec 2011, 00:43
by REVENGE
The transport change is a little confusing, ie, I thought it was a "feature" two versions ago?

Re: Balanced Annihilation 7.63

Posted: 25 Dec 2011, 04:54
by Niobium
Why'd you remove units turning at speed? That's not really 'improved unit velocities' when they have to decelerate then re accelerate to change direction.

Re: Balanced Annihilation 7.63

Posted: 25 Dec 2011, 10:57
by very_bad_soldier
That was done as an attempt to hotfix strange unit velocities reported by users. I have to admit I didnt had the chance to play on 85 yet. Might get reverted when better solutions are available.

Re: Balanced Annihilation 7.63

Posted: 25 Dec 2011, 11:22
by ginekolog
My observations:

- AKs and bots are fine now, they move as they should (no more stopping when giving new command)
- Vehicles ( tested raider and panther) are clumsy again, they decelerate when direction changes. I think they should be fast again.

On other mattes FPS seems much better with spring 085, congrats. :mrgreen:

Re: Balanced Annihilation 7.63

Posted: 25 Dec 2011, 12:32
by Beherith
Niobium wrote:Why'd you remove units turning at speed? That's not really 'improved unit velocities' when they have to decelerate then re accelerate to change direction.
Because it was making the bouncing bug worse. We will return to that when it works again.

Re: Balanced Annihilation 7.63

Posted: 26 Dec 2011, 20:09
by wolas
It has hadron colider bug, which Zero-k got already fixed, I got kicked for showing it off who voted 1 must be americans :twisted:

I read some story they sued some hacker who showed some serious security bug(showed means in nice way) and he had to pay costs for fixing or whatever, he should just abused it, and company would have to fix it herself... :evil:

http://zero-k.info/Forum/Thread/1494

Re: Balanced Annihilation 7.63

Posted: 26 Dec 2011, 20:49
by [LOeT]Zinn
Hi,

SpringLobby-autodownloader does not work with this.

Your link does not work neither. It gives me a f....ngstu..d p...e o. s..t in form of a zip file. There is no working mirror or different location where the file can be found. Renaming zip does not work. Extracting zip, repack using 7z and renaming does not work.

But never mind - its clearly my own stupidity as there is no one else with this problem. Keep up the good work and merry Christmas!

Please do not help me as this is no support channel (because there is none) and I would stay weak and would go on wasting my time with this game.

Thank you for ignoring my bullshit.

Re: Balanced Annihilation 7.63

Posted: 26 Dec 2011, 21:50
by [LOeT]Zinn
Solved my problem. It is opera fucking with the download.

Re: Balanced Annihilation 7.63

Posted: 27 Dec 2011, 07:42
by knorke
[LOeT]Zinn wrote:Solved my problem. It is opera fucking with the download.
was the comments on sf also you?
if yes maybe post you got it to work. (making ba more popular for ea etc ;) )

Re: Balanced Annihilation 7.63

Posted: 31 Dec 2011, 17:07
by knorke
someone make this thread sticky and unsticky the old 7.62 thread
i dont have rights lol.

Re: Balanced Annihilation 7.63

Posted: 04 Jan 2012, 19:20
by jamerlan
Where is "immobile builders" widget? I miss it so much! Can't find a place where I can download it.

Re: Balanced Annihilation 7.63

Posted: 04 Jan 2012, 19:33
by very_bad_soldier
Good point, take this:
http://widgets.springrts.de/index.php#197

Well, BA includes it too since November 2011.

Re: Balanced Annihilation 7.63

Posted: 04 Jan 2012, 20:59
by jamerlan
very_bad_soldier wrote:...
Well, BA includes it too since November 2011.
Hm... Looks like it is broken/does not work! I can see it in widgets list but my builders are still do nothing.

Re: Balanced Annihilation 7.63

Posted: 04 Jan 2012, 21:22
by very_bad_soldier
I guess it is only working for you for freshly build nanos but does not work after you stopped them once?
Well changed this line in the widget to something greater than 0:

Code: Select all

local idleFrames = 0
I suggest something like 50 or 60 which should restart them after about 2 seconds. Use wait to stop them correctly.

I had this configured for my version too locally. I would like to make this default for BA. Any opinions?

Re: Balanced Annihilation 7.63

Posted: 04 Jan 2012, 22:18
by jamerlan
One minute sounds too long. Even 10 secons sounds too long! :-D TY for help! I will try to play with this delay.

Re: Balanced Annihilation 7.63

Posted: 04 Jan 2012, 22:23
by very_bad_soldier
Sorry? That are not seconds, that are gameframes (25 or 30 per second, not sure). You can put it to '1' and you will notice no delay at all.

Re: Balanced Annihilation 7.63

Posted: 05 Jan 2012, 10:18
by jamerlan
very_bad_soldier wrote:Sorry? That are not seconds, that are gameframes (25 or 30 per second, not sure). You can put it to '1' and you will notice no delay at all.
Sorry, I misunderstand! :oops: Super! 2 seconds is okey! Thank you for clarification!