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widgets that should be included by default
Posted: 15 Dec 2011, 08:54
by knorke
Reading this thread:
http://springrts.com/phpbb/viewtopic.php?f=23&t=25908
It seems some BA players still feel it is needed to download external widgets because they are missing in the game.
For example:
-initial buildqueue
-bomber controll
Re: widgets that should be included by default
Posted: 15 Dec 2011, 09:50
by very_bad_soldier
Im afraid there will always be the need to download external widgets unless you include every single widget that someone wants to use (which is a bit silly imo, because some are quite exotic). Or disallow external widgets...
Its still a valid point to include some of the most popular widgets that everybody wants to use.
But since BA does not even have a maintainer I dont know who is in the position to decide which should be in and which not. I can commit my current widget set that I use. Will be fine for me. But for sure there will still be people who ask "why is widget xy not included? I use it!".
Re: widgets that should be included by default
Posted: 15 Dec 2011, 17:31
by Jools
And if you include too many it will just clutter the F11 menu. Maybe we should combine some widgets together, I'm mostly thinking of small ones like knorke's disable reclaim on right-click widget, and similar ones.
Doesn't everyone use that anyway?
Re: widgets that should be included by default
Posted: 15 Dec 2011, 18:38
by very_bad_soldier
Hm, never heard of it. Searched in the forum and searched on springfiles (and widget DB). It disables reclaim on right-click? Why this?
Re: widgets that should be included by default
Posted: 15 Dec 2011, 18:43
by knorke
Doesn't everyone use that anyway?
I think nobody uses that because its only posted in whatever thread and only something minor.
If your commander is standing in a lot of wreckage/other features and you want to run away, he will actually move instead instead of starting to reclaim. (usefull when you want to escape, saves having to press m=move)
In case of BA, "initial buildqueue" would be good to include by default.
Re: widgets that should be included by default
Posted: 15 Dec 2011, 18:45
by knorke
Doesn't everyone use that anyway?
I think nobody uses that because its only posted in whatever thread and only something minor.
If your commander is standing in a lot of wreckage/other features and you want to run away, he will actually move instead instead of starting to reclaim. (usefull when you want to escape, saves having to press m=move)
In case of BA, "initial buildqueue" would be good to include by default.
I dont actually know what excactly the "bomber controll" does but from what I hear it must be all the rage. (makes bombers retreat instantly after dropping or something?)
BA maintainer is Beherith afaik.
Re: widgets that should be included by default
Posted: 15 Dec 2011, 21:27
by marciolino
For BA the important widgets for me are (maybe not for all):
- initial queue
- unit_bomber_control
- easyFacing
- immobile_builder
- snd_volume
- unit_smart_area_reclaim
- autoquit
And I am not sure standard redui is the most adapted for BA (I use lolui) but maybe this is more a personal stuff.
Re: widgets that should be included by default
Posted: 04 Jan 2012, 22:14
by jamerlan
immobile builders
sound volume
initial queue
Re: widgets that should be included by default
Posted: 04 Jan 2012, 22:27
by Manmax
auto group
immobile builder
build costs
Re: widgets that should be included by default
Posted: 04 Jan 2012, 22:28
by Jazcash
Any external widgets which provide a significant advantage in gameplay should be included by default, although perhaps not enabled by default.
Also, only stable, reliable widgets should be included.
Re: widgets that should be included by default
Posted: 04 Jan 2012, 22:35
by albator
- auto repeat factory
- autogroup
Re: widgets that should be included by default
Posted: 04 Jan 2012, 23:53
by dcore221
unit_specific_unit_reclaimer.lua - very useful for reclaiming stuff like wind, t1 metalmakers or anything too near to crtld
easyFacing - got this from BARtest works very well
would like to see a map edges widget added too