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buggy ai?
Posted: 11 Dec 2011, 19:35
by dcore221
i get this error when playing vs ai
any ideas how to fix?
Code: Select all
[f=0012662] Warning: Bandwidth limit was reached for dcore AI #1 [packets delayed]
[f=0012672] Warning: Bandwidth limit was reached for dcore AI #1 [packets delayed]
[f=0013602] Warning: Waiting packet limit was reached for dcore AI #1 [packets dropped]
[f=0013612] Warning: Waiting packet limit was reached for dcore AI #1 [packets dropped]
[f=0013622] Warning: Waiting packet limit was reached for dcore AI #1 [packets dropped]
[f=0013632] Warning: Waiting packet limit was reached for dcore AI #1 [packets dropped]
[f=0013642] Warning: Waiting packet limit was reached for dcore AI #1 [packets dropped]
[f=0013652] Warning: Waiting packet limit was reached for dcore AI #1 [packets dropped]
Re: buggy ai?
Posted: 11 Dec 2011, 19:47
by smoth
christ.. you give the worst errors.
ok...
you are having a problem with ai. That is nice, I have those to, I mean the whole retelling of Pinocchio thing just GEEEZE really Spielberg? I did the the sex bot was a pretty cool guy eh. but the ending man that was a pretty fing depressing ending. GOD and aliens? really? WTF..
unless you are talking about another type of ai, you should probably specify like give it a name and stuff..
Re: buggy ai?
Posted: 11 Dec 2011, 20:13
by dcore221
i get this error when using E323AI 3.25.0 and KAIK 0.13 in balanced annihilation 7.62, the bots play well for the first 15mins or so after the error they stop building
Re: buggy ai?
Posted: 11 Dec 2011, 20:20
by dcore221
Re: buggy ai?
Posted: 11 Dec 2011, 23:05
by abma
the ai sends to many commands.
you can disable this limitation by setting
Link* vars to 0... but expect very high cpu load then.
or try to fix the ai itself... afaik E323AI currently has no maintainer.
Re: buggy ai?
Posted: 11 Dec 2011, 23:30
by hoijui
maybe there should be no limit at all for games with only one player?
then again, that would of course result in no AI dev even knowing about the limit.
still there should be a way to prevent this users scenario. having to know about these special config settings when getting this error (basically for every AI game) is surely not good/acceptable.
Re: buggy ai?
Posted: 11 Dec 2011, 23:45
by abma
hoijui wrote:maybe there should be no limit at all for games with only one player?
imo letting the users-cpu "die" isn't better at all... don't know whats more worse. best would be to fix the ais...
Re: buggy ai?
Posted: 12 Dec 2011, 00:15
by hoijui
the limit is quite arbitrary, and doing it perfectly is quasi impossible.
the limit is new, and letting the CPU die is much better then just stop working, in a way that is totally unintuitive for the player. in my eyes, the limits purpose is .. so if you have a multiplayer game (many players), and one player or one AI is spamming commands in a way that would bring the game to a hold, that player or ai should be stopped. now if you are the only player, this limit makes no sense, except if you are an AI dev, in which case you of course should see your AI failing while testing.
of course it would be best if all ais would stay within the limit, but .. yeah, we know it is not gonna happen.
Re: buggy ai?
Posted: 12 Dec 2011, 11:10
by dcore221
abma wrote:you can disable this limitation by setting
Link* vars to 0... but expect very high cpu load then.
Thanks