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BA's team platter widget highlights neutral units
Posted: 02 Dec 2011, 16:20
by knorke
That looks bad on maps with neutral units (Like the one that I try to make.

)
I see no reason why gaiea units should be highlighted so maybe it can be changed to not do that?
Re: BA's team platter widget highlights neutral units
Posted: 13 Dec 2011, 17:27
by zerver
and it kills the FPS
Re: BA's team platter widget highlights neutral units
Posted: 13 Dec 2011, 18:30
by knorke
made changes so that it does not highlight gaiea/neutral units.
Somewhere at top add:
Code: Select all
local GetGaiaTeamID = Spring.GetGaiaTeamID ()
function widget:PlayerChanged()
GetGaiaTeamID = Spring.GetGaiaTeamID ()
end
and in DrawWorldPreUnit() change
if (teamID)
to
if (teamID and teamID~=GetGaiaTeamID) then
File is attached, I also marked changed lines with --+++
Re: BA's team platter widget highlights neutral units
Posted: 13 Dec 2011, 19:14
by Beherith
Thanks a million knorke, committed.