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Problem with Mega annilihation

Posted: 26 Nov 2011, 20:40
by azert123
Recently i crashed with the mod mega annilihation beacause i chose a wrong AI so i checked the infolog.txt and i see other problems
Now the code :-)

Code: Select all

Using configuration source: "C:\Users\Daniel\AppData\Local\springsettings.cfg"
[CMyMath::Init] CPU SSE mask: 127, flags:
	SSE 1.0:  1,  SSE 2.0:  1
	SSE 3.0:  1, SSSE 3.0:  1
	SSE 4.1:  1,  SSE 4.2:  1
	SSE 4.0A: 0,  SSE 5.0A: 0
	using streflop SSE FP-math mode, CPU supports SSE instructions
[Watchdog] Installed (timeout: 10sec)
OS: Microsoft Windows
Microsoft Windows 7 Home Premium Edition, 64-bit Service Pack 1 (build 7601)
Intel(R) Core(TM) i3-2310M CPU @ 2.10GHz; 4003MB RAM, 8004MB pagefile
OS: emulated 32bit mode
Available log sections: KeyBindings, CSMFGroundTextures, BumpWater, DynWater, SkyBox, FarTextureHandler, ModelDrawer, OBJParser, WorldObjectModelRenderer, Texture, Font, CollisionVolume, GroundMoveType, Path, UnitScript, AutohostInterface, ArchiveScanner, VFS, Sound
Enabled log sections: Sound(LOG_LEVEL_INFO)
Enable or disable log sections using the LogSections configuration key
  or the SPRING_LOG_SECTIONS environment variable (both comma separated).
  Use "none" to disable the default log sections.
LogOutput initialized.
Spring 84.0
Build date/time: Nov 22 2011 00:28:02
Build environment: boost-104600, GNU libstdc++ version 20100429
Compiler: gcc-4.4.4
Using read-only data directory: C:\Program Files (x86)\Spring\
Using read-write data directory: C:\Users\Daniel\Documents\My Games\Spring\
Scanning: C:\Users\Daniel\Documents\My Games\Spring\maps
Scanning: C:\Users\Daniel\Documents\My Games\Spring\games
Scanning: C:\Users\Daniel\Documents\My Games\Spring\mods
Scanning: C:\Users\Daniel\Documents\My Games\Spring\packages
Scanning: C:\Program Files (x86)\Spring\maps
Scanning: C:\Program Files (x86)\Spring\base
Scanning: C:\Program Files (x86)\Spring\games
Scanning: C:\Program Files (x86)\Spring\mods
Supported Video modes: 1366x768, 1360x768, 1280x768, 1280x720, 1024x768, 800x600, 640x480, 640x400, 512x384, 400x300, 320x240, 320x200
Video mode set to 1366x768/32bit
[f=0000000] SDL:  1.2.10
[f=0000000] GL version:   4.1.0
[f=0000000] GL vendor:    NVIDIA Corporation
[f=0000000] GL renderer:  GeForce GT 525M/PCI/SSE2
[f=0000000] GLSL version: 4.10 NVIDIA via Cg compiler
[f=0000000] GLEW version: 1.5.8
[f=0000000] GL info: FBO=1 NPOT=1 24bitDepth=1 ATiHacks=0
[f=0000000] Joysticks found: 0
[f=0000000] Warning: Joystick 0 not found
[f=0000000] Loading startscript from: C:\Users\Daniel\Documents\My Games\Spring\script.txt
[f=0000000] Connecting to local server
[f=0000000] Binding UDP socket to IP (v6) :: port 8452
[f=0000000] [UDPListener] successfully bound socket on port 8452
[f=0000000] PreGame::StartServer: 23 ms
[f=0000000] Starting demo recording
[f=0000000] Using map: Seven_Islands
[f=0000000] Using game: Mega Annihilation V14.0
[f=0000000] [Sound] OpenAL info:
[f=0000000] [Sound]   Available Devices:
[f=0000000] [Sound]               DirectSound Software
[f=0000000] [Sound]   Device:     DirectSound Software
[f=0000000] [Sound]   Vendor:         OpenAL Community
[f=0000000] [Sound]   Version:        1.1 ALSOFT 1.11.753
[f=0000000] [Sound]   Renderer:       OpenAL Soft
[f=0000000] [Sound]   AL Extensions:  AL_EXTX_buffer_sub_data AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_OFFSET AL_EXTX_sample_buffer_object AL_EXT_source_distance_model AL_LOKI_quadriphonic
[f=0000000] [Sound]   ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_disconnect ALC_EXT_EFX ALC_EXTX_thread_local_context
[f=0000000] [Sound]   EFX Enabled: yes
[f=0000000] [Sound]   Max Sounds: 128
[f=0000000] Using game archive: Mega_Annihilationtest_v14.0.sdz
[f=0000000] recording demo: demos/20111126_202338_Seven_Islands_84.0.sdf
[f=0000000] PreGame::GameDataReceived: 2785 ms
[f=0000000] User number 0 (team 1, allyteam 0)
[f=0000000] Warning: AI Interface property 'supportsLookup' could not be found.
[f=0000000] Loading Radar Icons
[f=0000000] Loading GameData Definitions
[f=0000000] WARNING: removed ion_bomb weaponDef, missing model
[f=0000000] Loading all definitions:  2.157000
[f=0000000] Game::LoadDefs (GameData): 2285 ms
[f=0000000] Loading Sound Definitions
[f=0000000] [Sound]  parsed 4 sounds from gamedata/sounds.lua
[f=0000000] Game::LoadDefs (Sound): 2 ms
[f=0000000] Parsing Map Information
[f=0000000] Loading Maps/Seven_Islands.sm3
[f=0000000] heightmap size: 2049x2049
[f=0000000] Loading Map (462 MB)
[f=0000000] Creating Smooth Height Mesh
[f=0000000] SmoothHeightMesh::MakeSmoothMesh: 843 ms
[f=0000000] Creating QuadField & CEGs
[f=0000000] Number of damage types: 40
[f=0000000] [RegisterAssimpModelParsers] supported Assimp model formats: *.3d;*.3ds;*.ac;*.ac3d;*.acc;*.ase;*.ask;*.b3d;*.blend;*.bvh;*.cob;*.csm;*.dae;*.dxf;*.enff;*.hmp;*.ifc;*.irr;*.irrmesh;*.lwo;*.lws;*.lxo;*.md2;*.md3;*.md5anim;*.md5camera;*.md5mesh;*.mdc;*.mdl;*.mesh.xml;*.mot;*.ms3d;*.ndo;*.nff;*.obj;*.off;*.pk3;*.ply;*.prj;*.q3o;*.q3s;*.raw;*.scn;*.smd;*.stl;*.ter;*.uc;*.vta;*.x;*.xml;
[f=0000000] Creating Unit Textures
[f=0000000] Loading Weapon Definitions
[f=0000000] Warning: Could not load sound from def: bigion2
[f=0000000] [Sound] Warning: WAV file sounds/FING_HIT.wav has data length 291939 greater than actual data length 19514
[f=0000000] [Sound] Error: SoundBuffer::AlGenBuffer: Invalid Value
[f=0000000] [Sound] Warning: Loading audio failed for sounds/50clmgs1.wav
[f=0000000] Warning: Could not load sound from def: explomed6
[f=0000000] [Sound] Warning: WAV file sounds/beh_fire.wav has data length 291939 greater than actual data length 20786
[f=0000000] [Sound] Warning: WAV file sounds/megaboom.wav has data length 291939 greater than actual data length 105224
[f=0000000] Warning: Could not load sound from def: Karg_laser
[f=0000000] [Sound] Warning: WAV file sounds/beagle_fire.wav has data length 265035844 greater than actual data length 8698
[f=0000000] Warning: Could not load sound from def: bigion2
[f=0000000] Warning: Could not load sound from def: rockhvy
[f=0000000] Warning: Could not load sound from def: bombk1
[f=0000000] [Sound] Warning: WAV file sounds/mcv_blast.wav has data length 291939 greater than actual data length 47570
[f=0000000] Warning: Could not load sound from def: ragmiss
[f=0000000] Warning: Could not load sound from def: Nanofir1
[f=0000000] Warning: Could not load sound from def: Nanohit1
[f=0000000] [Sound] Warning: WAV file sounds/Rhinofire.wav has data length 291939 greater than actual data length 27760
[f=0000000] [Sound] Warning: WAV file sounds/Rhinohit.wav has data length 291939 greater than actual data length 25940
[f=0000000] [Sound] Warning: WAV file sounds/RIOT_MG.wav has data length 291939 greater than actual data length 16548
[f=0000000] Warning: Could not load sound from def: ROLL2_BLAST
[f=0000000] [Sound] Warning: WAV file sounds/Screamshot.wav has data length 291939 greater than actual data length 9886
[f=0000000] [Sound] Warning: WAV file sounds/shotgun_blast.wav has data length 291939 greater than actual data length 22554
[f=0000000] Warning: Could not load sound from def: longreach
[f=0000000] [Sound] Warning: WAV file sounds/GZ_Rocket1.wav has data length 291939 greater than actual data length 25534
[f=0000000] [Sound] Warning: WAV file sounds/ustermexp.wav has data length 291939 greater than actual data length 59538
[f=0000000] Warning: Could not load sound from def: weap_AR_IFV
[f=0000000] Loading Unit Definitions
[f=0000000] Warning: UnitDef name "alpha jet" contains white-spaces, which will likely cause problems. Please contact the Game/Mod developers.
[f=0000000] Warning: too many unit categories (32), skipping hover
[f=0000000] Warning: too many unit categories (33), skipping notship
[f=0000000] Warning: Could not load sound from def: torpadv1
[f=0000000] Warning: too many unit categories (34), skipping air
[f=0000000] Warning: too many unit categories (35), skipping antiemg
[f=0000000] Warning: too many unit categories (36), skipping ctrl_u
[f=0000000] Warning: too many unit categories (37), skipping antisub
[f=0000000] Warning: too many unit categories (38), skipping ctrl_f
[f=0000000] Warning: too many unit categories (39), skipping notland
[f=0000000] Warning: too many unit categories (40), skipping paral
[f=0000000] Warning: too many unit categories (41), skipping ctrl_n
[f=0000000] Warning: too many unit categories (42), skipping ctrl_r
[f=0000000] Warning: too many unit categories (43), skipping antigator
[f=0000000] Warning: too many unit categories (44), skipping ctrl_j
[f=0000000] Warning: too many unit categories (45), skipping level4
[f=0000000] Warning: too many unit categories (46), skipping notkrog
[f=0000000] Warning: too many unit categories (47), skipping notsilo
[f=0000000] Warning: too many unit categories (48), skipping fort
[f=0000000] Warning: too many unit categories (49), skipping fast
[f=0000000] Warning: too many unit categories (50), skipping tagw
[f=0000000] Warning: too many unit categories (51), skipping mine
[f=0000000] Warning: too many unit categories (52), skipping metallevel1
[f=0000000] Warning: too many unit categories (53), skipping ctrl_x
[f=0000000] Warning: too many unit categories (54), skipping nonuke
[f=0000000] Warning: too many unit categories (55), skipping ctrl+w
[f=0000000] Warning: too many unit categories (56), skipping water
[f=0000000] Warning: too many unit categories (57), skipping ctrl_p
[f=0000000] Warning: too many unit categories (58), skipping notstructure
[f=0000000] Warning: too many unit categories (59), skipping ctrl_k
[f=0000000] Warning: too many unit categories (60), skipping bomber
[f=0000000] Warning: too many unit categories (61), skipping carry
[f=0000000] Warning: too many unit categories (62), skipping stealth
[f=0000000] Warning: too many unit categories (63), skipping level30
[f=0000000] Warning: too many unit categories (64), skipping commander
[f=0000000] Warning: too many unit categories (65), skipping level10
[f=0000000] Warning: too many unit categories (66), skipping spider
[f=0000000] Warning: too many unit categories (67), skipping commanders
[f=0000000] Warning: too many unit categories (68), skipping rad
[f=0000000] Warning: too many unit categories (69), skipping ctrl_t
[f=0000000] Warning: too many unit categories (70), skipping defensive
[f=0000000] Warning: too many unit categories (71), skipping bomb
[f=0000000] Warning: too many unit categories (72), skipping repairpad
[f=0000000] Warning: Could not load sound from def: torpadv1
[f=0000000] Warning: too many unit categories (73), skipping tport
[f=0000000] Warning: too many unit categories (74), skipping ctrl_l
[f=0000000] Warning: too many unit categories (75), skipping cloak
[f=0000000] Warning: too many unit categories (76), skipping drax
[f=0000000] Warning: too many unit categories (77), skipping ion
[f=0000000] Warning: too many unit categories (78), skipping lwresist
[f=0000000] Warning: too many unit categories (79), skipping lasref
[f=0000000] Warning: too many unit categories (80), skipping antiparal
[f=0000000] Warning: too many unit categories (81), skipping level9
[f=0000000] Warning: too many unit categories (82), skipping antiflame
[f=0000000] Warning: too many unit categories (83), skipping bio
[f=0000000] Warning: too many unit categories (84), skipping storage
[f=0000000] Warning: too many unit categories (85), skipping ctrl_e
[f=0000000] Warning: too many unit categories (86), skipping notvtol
[f=0000000] Warning: too many unit categories (87), skipping ctrl_c
[f=0000000] Warning: too many unit categories (88), skipping soldier
[f=0000000] Warning: too many unit categories (89), skipping ctrl_i
[f=0000000] Warning: too many unit categories (90), skipping level
[f=0000000] Warning: too many unit categories (91), skipping 2
[f=0000000] Warning: too many unit categories (92), skipping nod
[f=0000000] Warning: too many unit categories (93), skipping torp
[f=0000000] Warning: too many unit categories (94), skipping jam
[f=0000000] Warning: too many unit categories (95), skipping notair,sub
[f=0000000] Loading Feature Definitions
[f=0000000] Initializing Map Features
[f=0000000] Reading Estimate PathCosts [8]
[f=0000000] PathCosts: creating PE32 cache with 3 PF threads (508 MB)
[f=0000000] PathCosts: precached 1 of 4096
[f=0000000] PathCosts: precached 257 of 4096
[f=0000000] PathCosts: precached 513 of 4096
[f=0000000] PathCosts: precached 769 of 4096
[f=0000000] PathCosts: precached 1025 of 4096
[f=0000000] PathCosts: precached 1283 of 4096
[f=0000000] PathCosts: precached 1542 of 4096
[f=0000000] PathCosts: precached 1800 of 4096
[f=0000000] PathCosts: precached 2058 of 4096
[f=0000000] PathCosts: precached 2316 of 4096
[f=0000000] PathCosts: precached 2573 of 4096
[f=0000000] PathCosts: precached 2829 of 4096
[f=0000000] PathCosts: precached 3087 of 4096
[f=0000000] PathCosts: precached 3344 of 4096
[f=0000000] PathCosts: precached 3601 of 4096
[f=0000000] PathCosts: precached 3858 of 4096
[f=0000000] PathCosts: writing
[f=0000000] PathCosts: written
[f=0000000] [CPathManager] pathing data checksum: c5f8eb16
[f=0000000] Creating Sky
[f=0000000] Creating ShadowHandler & DecalHandler
[f=0000000] Creating GroundDrawer
[f=0000000] initializing heightmap renderer...
[f=0000000]   generating terrain normals for shading...
[f=0000000] initializing texturing system...
[f=0000000]   parsing texture stages...
[f=0000000]   loading textures and blendmaps...
[f=0000000]     loading texture lowland from Maps/sevisles/metal_dark.jpg...
[f=0000000]     loading blendmap highblend from Maps/sevisles/heightblend.jpg...
[f=0000000]     loading texture highland from Maps/sevisles/metal_light.jpg...
[f=0000000]     loading blendmap wallblend from Maps/sevisles/wallblend.jpg...
[f=0000000]     loading texture walls from Maps/sevisles/metal_walls.jpg...
[f=0000000]     loading bumpmap lowland from Maps/sevisles/metal_dark_bump.jpg...
[f=0000000]     loading bumpmap highland from Maps/sevisles/metal_light_bump.jpg...
[f=0000000]     loading bumpmap walls from Maps/sevisles/metal_walls_bump.jpg...
[f=0000000]   generating blendmap mipmaps...
[f=0000000]   loading blendmaps into OpenGL...
[f=0000000]   initializing terrain node shaders...
[f=0000000] [ShaderBuilder::CalculateShadingMethod]
[f=0000000] 	    hwmax.units=32,     hwmax.coords= 8
[f=0000000] 	diffuseRQ.units= 5, diffuseRQ.coords= 2
[f=0000000] 	bumpmapRQ.units= 0, bumpmapRQ.coords= 0
[f=0000000] 	  special.units= 0,   special.coords= 0
[f=0000000] 	*****************************************
[f=0000000] 	bumpmapRQ.units= 5, bumpmapRQ.coords= 2
[f=0000000] 	  special.units= 0,   special.coords= 2
[f=0000000] 	    total.units=10,     total.coords= 6
[f=0000000] 	normalMapStages.size()=5, SM_DiffuseBumpmapSP
[f=0000000] Vertex shader built successfully.
[f=0000000] Fragment shader built successfully.
[f=0000000] [ShaderBuilder::CalculateShadingMethod]
[f=0000000] 	    hwmax.units=32,     hwmax.coords= 8
[f=0000000] 	diffuseRQ.units= 1, diffuseRQ.coords= 1
[f=0000000] 	bumpmapRQ.units= 0, bumpmapRQ.coords= 0
[f=0000000] 	  special.units= 0,   special.coords= 0
[f=0000000] 	*****************************************
[f=0000000] 	bumpmapRQ.units= 1, bumpmapRQ.coords= 1
[f=0000000] 	  special.units= 0,   special.coords= 2
[f=0000000] 	    total.units= 2,     total.coords= 4
[f=0000000] 	normalMapStages.size()=1, SM_DiffuseBumpmapSP
[f=0000000] Vertex shader built successfully.
[f=0000000] Fragment shader built successfully.
[f=0000000] [ShaderBuilder::CalculateShadingMethod]
[f=0000000] 	    hwmax.units=32,     hwmax.coords= 8
[f=0000000] 	diffuseRQ.units= 1, diffuseRQ.coords= 1
[f=0000000] 	bumpmapRQ.units= 0, bumpmapRQ.coords= 0
[f=0000000] 	  special.units= 0,   special.coords= 0
[f=0000000] 	*****************************************
[f=0000000] 	bumpmapRQ.units= 1, bumpmapRQ.coords= 1
[f=0000000] 	  special.units= 0,   special.coords= 2
[f=0000000] 	    total.units= 2,     total.coords= 4
[f=0000000] 	normalMapStages.size()=1, SM_DiffuseBumpmapSP
[f=0000000] Vertex shader built successfully.
[f=0000000] Fragment shader built successfully.
[f=0000000] [ShaderBuilder::CalculateShadingMethod]
[f=0000000] 	    hwmax.units=32,     hwmax.coords= 8
[f=0000000] 	diffuseRQ.units= 3, diffuseRQ.coords= 2
[f=0000000] 	bumpmapRQ.units= 0, bumpmapRQ.coords= 0
[f=0000000] 	  special.units= 0,   special.coords= 0
[f=0000000] 	*****************************************
[f=0000000] 	bumpmapRQ.units= 3, bumpmapRQ.coords= 2
[f=0000000] 	  special.units= 0,   special.coords= 2
[f=0000000] 	    total.units= 6,     total.coords= 6
[f=0000000] 	normalMapStages.size()=3, SM_DiffuseBumpmapSP
[f=0000000] Vertex shader built successfully.
[f=0000000] Fragment shader built successfully.
[f=0000000] [ShaderBuilder::CalculateShadingMethod]
[f=0000000] 	    hwmax.units=32,     hwmax.coords= 8
[f=0000000] 	diffuseRQ.units= 3, diffuseRQ.coords= 2
[f=0000000] 	bumpmapRQ.units= 0, bumpmapRQ.coords= 0
[f=0000000] 	  special.units= 0,   special.coords= 0
[f=0000000] 	*****************************************
[f=0000000] 	bumpmapRQ.units= 3, bumpmapRQ.coords= 2
[f=0000000] 	  special.units= 0,   special.coords= 2
[f=0000000] 	    total.units= 6,     total.coords= 6
[f=0000000] 	normalMapStages.size()=3, SM_DiffuseBumpmapSP
[f=0000000] Vertex shader built successfully.
[f=0000000] Fragment shader built successfully.
[f=0000000] [ShaderBuilder::CalculateShadingMethod]
[f=0000000] 	    hwmax.units=32,     hwmax.coords= 8
[f=0000000] 	diffuseRQ.units= 3, diffuseRQ.coords= 2
[f=0000000] 	bumpmapRQ.units= 0, bumpmapRQ.coords= 0
[f=0000000] 	  special.units= 0,   special.coords= 0
[f=0000000] 	*****************************************
[f=0000000] 	bumpmapRQ.units= 3, bumpmapRQ.coords= 2
[f=0000000] 	  special.units= 0,   special.coords= 2
[f=0000000] 	    total.units= 6,     total.coords= 6
[f=0000000] 	normalMapStages.size()=3, SM_DiffuseBumpmapSP
[f=0000000] Vertex shader built successfully.
[f=0000000] Fragment shader built successfully.
[f=0000000]   deleting temporary blendmap data...
[f=0000000] Index buffer data size: 55488
[f=0000000] Creating TreeDrawer
[f=0000000] Creating ProjectileDrawer & UnitDrawer
[f=0000000] Creating Projectile Textures
[f=0000000] Creating Water
[f=0000000] Game::LoadInterface (Camera&Mouse): 242 ms
[f=0000000] Game::LoadInterface (Console): 7 ms
[f=0000000] [Sound] Warning: Unable to open audio file: FailedCommand
[f=0000000] [Sound] Warning: CSound::GetSoundId: could not find sound: FailedCommand
[f=0000000] Loading LuaRules
[f=0000000] Loaded gadget:  Vector API          <api_vector.lua>
[f=0000000] Loaded gadget:  No Self-D           <unit_noselfd.lua>
[f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded gadget:  DirectControl       <unit_direct_control.lua>
[f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loading gadget: Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded gadget:  Lua unit script framework  <unit_script.lua>
[f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded gadget:  No Friendly Fire    <unit_nofriendlyfire.lua>
[f=0000000] Loaded gadget:  No Self Pwn         <unit_noselfpwn.lua>
[f=0000000] Loaded gadget:  NoAirNuke           <exp_no_air_nuke.lua>
[f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
[f=0000000] Loaded gadget:  Prevent Lab Hax     <unit_prevent_lab_hax.lua>
[f=0000000] Loaded gadget:  Prevent Range Hax   <unit_prevent_range_hax.lua>
[f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget:  Shield Link Old     <unit_shield_link.lua>
[f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded gadget:  Spawn               <game_spawn.lua>
[f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
[f=0000000] Loaded gadget:  lups_wrapper.lua    <lups_wrapper.lua>
[f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[f=0000000] Loaded gadget:  Awards              <awards.lua>
[f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
[f=0000000] Loaded gadget:  Team Com Ends       <teamcomends.lua>
[f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
[f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded gadget:  Vector API          <api_vector.lua>
[f=0000000] Loaded gadget:  Tech Trees (with count, range, sign, ...)  <better_ranged_counted_multi_tech.lua>
[f=0000000] Loaded gadget:  AirPlantParents     <unit_air_plants.lua>
[f=0000000] Loaded gadget:  Chicken Spawner     <unit_spawner.lua>
[f=0000000] Loaded gadget:  DragonsDisguise     <unit_set_neutral.lua>
[f=0000000] Loaded gadget:  Napalm              <lups_napalm.lua>
[f=0000000] Loaded gadget:  NoCost              <cmd_nocost.lua>
[f=0000000] Loaded gadget:  Reclaim Fix         <unit_reclaim_fix.lua>
[f=0000000] Loaded gadget:  Shield Link Old     <unit_shield_link.lua>
[f=0000000] Loaded gadget:  ShieldDrain         <unit_shield_watch.lua>
[f=0000000] Loaded gadget:  Shockwaves          <lups_shockwaves.lua>
[f=0000000] Loaded gadget:  UnitMorph           <unit_morph.lua>
[f=0000000] Loaded gadget:  mo_greenfields      <mo_greenfields.lua>
[f=0000000] Loaded gadget:  mo_noowner          <mo_noowner.lua>
[f=0000000] Loaded gadget:  mo_noshare          <mo_noshare.lua>
[f=0000000] Loaded gadget:  mo_nowrecks         <mo_nowrecks.lua>
[f=0000000] Loaded gadget:  Awards              <awards.lua>
[f=0000000] Loaded gadget:  C Is For Control    <comiscontrol.lua>
[f=0000000] Loaded gadget:  King of the Hill    <mo_koth.lua>
[f=0000000] Loaded gadget:  UnitCloakShield     <unit_cloak_shield.lua>
[f=0000000] Loaded gadget:  LupsSyncedManager   <lups_manager.lua>
[f=0000000] Loaded gadget:  Lups                <lups_wrapper.lua>
[f=0000000] Loading LuaGaia
[f=0000000] Loading LuaUI
[f=0000000] Using LUAUI_DIRNAME = LuaUI/
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] LuaUI: bound F11 to the widget selector
[f=0000000] LuaUI: bound CTRL+F11 to tweak mode
[f=0000000] Switching to Overhead (TA) style camera
[f=0000000] Failed to load: lolui.lua  (Include() could not load 'LuaUI/Widgets/LolUI/core.lua')
[f=0000000] Loading widget from mod:   BlurApi             <api_gfx_blur.lua> ...
[f=0000000] Loading widget from mod:   MexUpg Helper       <helper.lua> ...
[f=0000000] Loading widget from mod:   CtrlPanel Improved  <gui_ctrlpanel_improved.lua> ...
[f=0000000] Control Panel Widget doens't support your 1366x768 resolution.
[f=0000000] Call back your default Layout.
[f=0000000] Reloaded ctrlpanel from file: LuaUI/ctrlpanel.txt
[f=0000000] Loading widget from mod:   HealthBars          <unit_healthbars.lua> ...
[f=0000000] false
[f=0000000] Error in Initialize(): [string "LuaUI/Widgets/unit_healthbars.lua"]:142: 'for' limit must be a number
[f=0000000] Removed widget: HealthBars
[f=0000000] Loading widget from mod:   AdvPlayersList      <gui_advplayerslist.lua> ...
[f=0000000] Loading widget from mod:   dead comm           <horror.lua> ...
[f=0000000] Loading widget from mod:   BuildETA            <gui_build_eta.lua> ...
[f=0000000] Loading widget from mod:   Autoquit            <autoquit.lua> ...
[f=0000000] Loading widget from mod:   Blast Radius        <gui_blastradius.lua> ...
[f=0000000] Loading widget from mod:   ComCounter          <unit_com_counter.lua> ...
[f=0000000] Loading widget from mod:   FPS Clock plus 1.0  <gui_fpsclockplus.lua> ...
[f=0000000] frames-per-second indicator is disabled!
[f=0000000] small digital clock is disabled!
[f=0000000] Loading widget from mod:   MoreSounds          <unit_more_sounds.lua> ...
[f=0000000] Loading widget from mod:   Pause Screen - XTA  <gui_pausescreen_xta.lua> ...
[f=0000000] Loading widget from mod:   ReclaimInfo         <gui_reclaiminfo.lua> ...
[f=0000000] Loading widget from mod:   Ghost Site          <unit_ghostsite.lua> ...
[f=0000000] Loading widget from mod:   SpecRun             <camera_specrun.lua> ...
[f=0000000] Loading widget from mod:   Stereo3D            <gfx_stereo3d.lua> ...
[f=0000000] Loading widget from mod:   Tooltip Plus        <gui_tooltipplus.lua> ...
[f=0000000] Loading widget from mod:   Unit Ranges         <gui_unit_ranges.lua> ...
[f=0000000] Loading widget from mod:   XrayHighlight       <gui_xray_highlight.lua> ...
[f=0000000] Loading widget from user:  RelativeMinimap     <minimap_relative.lua> ...
[f=0000000] Loading widget from user:  Music 4             <musicv4.lua> ...
[f=0000000] Track: settings\musicoverride\peace\09.ogg
[f=0000000] Track: settings\musicoverride\peace\10.ogg
[f=0000000] Track: settings\musicoverride\peace\11.ogg
[f=0000000] Track: settings\musicoverride\peace\12.ogg
[f=0000000] Track: settings\musicoverride\peace\13.ogg
[f=0000000] Track: settings\musicoverride\peace\14.ogg
[f=0000000] Track: settings\musicoverride\peace\15.ogg
[f=0000000] Track: settings\musicoverride\peace\16.ogg
[f=0000000] Track: settings\musicoverride\peace\17.ogg
[f=0000000] Track: settings\musicoverride\peace\2.09 Refuge at Helm's Deep.ogg
[f=0000000] Track: settings\musicoverride\peace\3.02 War is Upon Us.ogg
[f=0000000] Track: settings\musicoverride\war\02.ogg
[f=0000000] Track: settings\musicoverride\war\03.ogg
[f=0000000] Track: settings\musicoverride\war\04.ogg
[f=0000000] Track: settings\musicoverride\war\05.ogg
[f=0000000] Track: settings\musicoverride\war\06.ogg
[f=0000000] Track: settings\musicoverride\war\07.ogg
[f=0000000] Track: settings\musicoverride\war\08.ogg
[f=0000000] Track: settings\musicoverride\war\3.05 The Battle of the Hornburg.ogg
[f=0000000] Track: settings\musicoverride\war\3.08 Retreat.ogg
[f=0000000] Loading widget from mod:   Stall Assist        <cmd_stall_assist.lua> ...
[f=0000000] Loading widget from mod:   Attack AoE          <gui_attack_aoe.lua> ...
[f=0000000] Loading widget from mod:   BA Waypoint Dragger  <unit_waypoint_dragger_2.lua> ...
[f=0000000] Loading widget from mod:   Building Starter    <unit_building_starter.lua> ...
[f=0000000] Loading widget from mod:   Cloaker Guard       <unit_cloaker_guard.lua> ...
[f=0000000] Loading widget from mod:   Shield Guard        <unit_shield_guard.lua> ...
[f=0000000] Loading widget from mod:   LupsManager         <gfx_lups_manager.lua> ...
[f=0000000] Loading widget from mod:   Units on Fire       <gfx_lups_units_on_fire.lua> ...
[f=0000000] Loading widget from user:  Mouse Buildspacing  <gui_buildspacing.lua> ...
[f=0000000] Loading widget from mod:   Lups                <lups_wrapper.lua> ...
[f=0000000] Loading widget from mod:   CustomFormations2   <unit_customformations2.lua> ...
[f=0000000] LuaUI v0.3
[f=0000000] Finalizing
[f=0000000] Connection attempt from invalid
[f=0000000]  -> Version: 84.0
[f=0000000]  -> Connection established (given id 0)
[f=0000000] Player invalid finished loading and is now ingame
[f=0000000] Switching to Smooth style camera
[f=0000000] Stall Assist widget disabled for solo players
[f=0000000] GameID: e63cd14e142c982b4de6279983885d71
The first problem is the music since spring v84 the widget play music one time and stop playing exept if the music change between war/peace
The second problem id like to solve is the too many unit catégories, id like to have all the unit :)

PS:except this problems i can play with this mod
RePS:sorry for my bad english :cry:
RerePs: :wink: <-- remember me springlobby but its not important
RererePS: some modified lord of the ring song are really god with the game

Re: Problem with Mega annilihation

Posted: 27 Nov 2011, 17:51
by Razorblade
Mega Annihilation has never gotten further than version 14.0 and still has bugs
primarily it works but needs to be updated for 84.0

PS: only RAI works for MA