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Widged Fixes: mex_snap,defenseRange,bomber_control
Posted: 24 Nov 2011, 18:11
by djmad
Hi
i have fixed with [oRRo]spike some of the not working widgets
Code: Select all
cmd_mex_snap.lua
24- if uDef.isMetalExtractor then
24+ if uDef.extractsMetal > 0 then
gui_defenceRange.lua
367- for i=1, udef.weapons.n do
367+ for i=1, #udef.weapons do
unit_bomber_control.lua
84- for i=1,ud.weapons.n do
84+ for i=1, #ud.weapons do
i dont know how to get them into the widget downloader, so i think thats the right place
Re: Widged Fixes: mex_snap,defenseRange,bomber_control
Posted: 24 Nov 2011, 21:11
by Niobium
I've updated mex snap in the widget DB (
link for the lazy), I don't have rights to update the others though, try contacting the authors.
Re: Widged Fixes: mex_snap,defenseRange,bomber_control
Posted: 25 Nov 2011, 20:38
by jamerlan
djmad wrote:
i have fixed with [oRRo]spike some of the not working widgets
Hm... Looks like my local versions were already updated.
Lines you marked with "+" should be added instead of lines with "-"? If yes, then I have already updated version. Don't know why.
UPD: and my versions of widgets have this comment: "--fixed for 0.83 (by vbs)"
Re: Widged Fixes: mex_snap,defenseRange,bomber_control
Posted: 25 Nov 2011, 21:10
by very_bad_soldier
djmad wrote:
i have fixed with [oRRo]spike some of the not working widgets
IIRC those fixes were needed already for spring 0.83. If I didnt miss some I fixed all widgets in the widget DB months ago. DefenseRange was fixed by nixtux even before that.
Re: Widged Fixes: mex_snap,defenseRange,bomber_control
Posted: 25 Nov 2011, 21:13
by jamerlan
very_bad_soldier wrote:I fixed all widgets in the widget DB months ago.
Great job! Respect!