Make death explosions occur at end of Killed()
Posted: 05 Nov 2011, 08:17
Currently when a unit dies, the death explosion occurs instantly rather than at the end of Killed() in the unit script. This can make death animations look rather silly (particularly if the explosion is particularly big, like a nuke).
Could this be changed so the explosion is after Killed(), or even be made configurable?
Could this be changed so the explosion is after Killed(), or even be made configurable?