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are wavs files capped at 22.000 Samples?
Posted: 04 Nov 2011, 22:34
by PicassoCT
I try to play a wavfile ingame, and as long as its a 44100 Hz file it simply states it cannot find the file.
The very same file at a lower quality is found.
Please tell me there is a workaround for this...
Re: are wavs files capped at 22.000 Samples?
Posted: 05 Dec 2011, 10:13
by Razorblade
sounds i use are 22khz mono 16bit
and be sure to remove the silences in front of the file
Re: are wavs files capped at 22.000 Samples?
Posted: 05 Dec 2011, 10:42
by knorke
i have some files that are appearently* 16 bit 44hz and they play normal.
*=noticed by rightclick->file info, did not really watch out for that when editing them.
Re: are wavs files capped at 22.000 Samples?
Posted: 05 Dec 2011, 10:46
by jK
There are different wav-fileformats, not all are supported.
Re: are wavs files capped at 22.000 Samples?
Posted: 08 Jan 2012, 00:21
by rattle
Didn't have trouble using mono or stereo 16 bit 44 khz waves before... make sure they are in LPCM and not compressed (ACM).
I find with 3D positional sound I can't really tell a difference between 22 or 44 khz.
edit: oh, hello one month old thread
Re: are wavs files capped at 22.000 Samples?
Posted: 08 Jan 2012, 00:41
by PicassoCT
and a helpfull reply never gets old. Thx rattle